Changelog
UPDATING IS RECOMMENDED*
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Updated 21 mods (Full list available on Discord!)
Interesting Changes
+ player shop can now be automated!
+ new quests!
+ added Astral Sorcery
+ added Wizardry Twilight Forest Spell Pack
+ added Doggy Talents
+ added SwingThroughGrass
- zombie pigmen no longer aggro by default
Semi interesting changes
- disabled lanterns from spawning naturally
- disabled agricraft weeds
- removed blank items from the blackmarket cache
- less dungeon2 spawns
- wearing a full set of supremium armor no longer gives creative flight
- removed refined iron TC
+ fixed keyring quest
+ fixed mekanism factory quests
+ colonies no longer build slower underground
+ increased rarity of midnight portals
+ reduced emergency item (radaway) to 1 minute
+ fixed bewitchment salt issues
+ fixed invisibility causing armor to unequip
+ added more evil items to the blackmarket cache
+ complete the challenge tab to unlock a secret expensive weapon on the blackmarket!
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