Since curse does a bad job explaining this:
Download the Twitch client here and then search for Minecolonies Official 1.12 there.
Downloading it on this page will only give you a .zip file.
Minecolonies is an interactive Town building mod that allows you to create your own thriving Town within Minecraft. It depicts real-life scenarios by providing you with different craftable options to build your own Town and enhance your gaming experience. Featuring many NPC workers such as: Builders, Crafters, Farmers, Fishermen, Guards, Miners, Smelters, Bakers, Cooks, Deliveryman, Animal Herders and many more planned for development. As well as specialized buildings such as: Warehouse, Citizen Huts and a Townhall. Minecolonies gives you the ability to create a colony as rich and unique as every player.
Minecolonies is a free and open source mod developed by Let's Dev Together (LDT), a non-profit community. Our developers area a hardworking well integrated coding team, continuously working to add more content to out mod and make the Minecolonies experience even greater! But we are always looking for more people to contribute to our project!
Notice: We are releasing new builds automatically. We actively use Alpha/Beta/Release to state how tested builds are. Remember that when using Alpha builds.
Report issues here (search first):
https://github.com/Minecolonies/minecolonies
Check out our wiki:
https://wiki.minecolonies.com/
Support us on Patreon:
https://www.patreon.com/Minecolonies
Discord:
https://discord.minecolonies.com
Website:
Minecolonies also works great in multiplayer. You can rent an easily configurable server with our Partner BisectHosting.
Click on the picture above, select a plan(at least 4GB) and use our code ldtteam to get 25% off your first month and Minecolonies with your friends.
Credits : All mods created by their respective developers, links provided in each mod's name.
Thank you all Mod Developers for all your great work.
In reply to flipphilipp56:
This modpack includes Quark, and by default Quark redistributes Andesite, Diorite, and Granite to be located only in specific biomes and changes how it is spawned in those biomes
"Diorite, Granite, and Andesite will now spawn in really large, uncommon clusters, rather than all over the place in small bits. Furthermore, two new stones are added to the mix: Marble and Limestone (pictured). These last two can be used for anything the first three can.
As of 1.11, the stones will generate based on biome. You can find the table for which stones generate in which biomes here."
That's from the official Quark site, and from the FTB wiki: "Per default, each stone will spawn around 200 blocks per cluster, with a cluster in every 50 chunks, between Y levels 20-80."
To be honest I think I screwed myself by selecting a Biomes O' Plenty worldtype, as a result of the above and the difficulty of finding the appropriate biomes for them, I've pretty much only discovered natural granite. Andesite and Diorite I've cheated in by swaping it stack for stack with Marble and Limestone....
In reply to TheMerricat:
You can use the ingame quark config to change the spawn areas for diorite and andesite. I would really recommend doing that. Just add the biome types you want it to spawn in (forest and plains for example).
Also, is it any way I can set a chest beside the builder hut/ farmer/lumberjack etc. and the hired worker will feel it and use it when its original inventory is full? So I can have like a double chest beside the builder hut/farmer/lumberjack etc. and give it more inventory. I also have a little more request.
When I place a building I can't really see where the entrance is, I know it exists a builders tool. But still..... Very hard to see where the entrance is. And Also!!!!!
Make so NPCs Walk On Paths If It Exists! You know those paths you can make with a shovel! That would be more realistic and not making the NPCs walk into buildings that in the way because they walk the fastest route!
In reply to Forge_User_70308168:
If you place the paths in the buidlTool window. Or you place waypoints (decorations/infrastructure) on your playermade paths, they will try to path quite close to them.
In reply to H3lay:
In reply to Forge_User_70308168:
In reply to H3lay:
Okay I found the waypoint, But how should I place them? They are not invisible either
In reply to Forge_User_70308168:
You find it within decorations/infrastructure/waypoint.
MineColonies Or MineColonies Official? Wich has the most features and bug fixes?
In reply to Forge_User_70308168:
Downloaded the minecolonies official off of twitch still has the minecolonies-1.12.2-0.9.117-ALPHA-universal.jar file
Edit: It's been updated. :)
Hi,
I have downloaded and am playing the Mod fine,
however it seems to be missing a mod to add copper or tin ore? so can't make bronze to use with the tinkers forge.
im using twitch.
i get this error while loading a new created world.
The game crashed whilst exception in server tick loop
Error: java.lang.VerifyError: Inconsistent stackmap frames at branch target 47
it just keeps crashing
I downloaded and installed the mod through the Twitch desktop app as described above, but it keeps coming up with an error message each time saying that it is an unsupported version of the game. I used to play this mod years ago and loved it, I would really like to be able to fix this problem.
"The game crashed whilst there was a severe problem during mod loading that has caused the game to fail
The game crashed whilst there was a severe problem during mod loading that has caused the game to fail
Error: net.minecraftforge.fml.common.LoaderExceptionModCrash: Caught exception from Guidebook (gbook)"
aaaaaaaaaaaa
With the most current version 0.8.7312 when the citizens sleep in the bed they die in the wall when they wake up.I had to take up all the beds.
Im trying to setup a sever using this pack and after deleting the guide book mod from both the sever and the client I get an error saying fatally missing registry entries does anyone have and ideas or know what mods need to be removed from the sever apart from that
In reply to malcomjohn1: