File Details
Everfall - Descent into Disease -1.4.zip
- R
- May 2, 2026
- 125.95 MB
- 68
- 1.20.1
- Forge
File Name
Everfall - Descent into Disease -1.4.zip
Supported Versions
- 1.20.1
EDID 1.4 Release Patch Notes
Mod Notes
- Updated some mods
- Added Mar Mar's Enhanced Ore Variety for... ore variety | Increases base Minecraft ore spawn rates
- Added Celestial Nights to keep Blood Moons, while also adding other more beneficial ones | This re-implements a different form of Blood Moon, alongside Harvest Moons and other more curious lunar events
- Removed Diagonal Fences, Walls, and Windows due to some texture issues | Most if not all fences/walls are removed due to this update. Hold off on updating if your base/farms/etc require them and update them to new blocks, then update. Apologies for any inconvenience.
- Rarity names, weights, and multipliers/extras have been adjusted
Poor is now Beyond Repair - No changes
Weak is now Poorly Made - No changes
Comfortable is now Military Grade - Weight slightly increased
Sturdy is now Industrial Material - Weight increased, added Attack/Mining Speed Multiplier
Reinforced is now Perfected Craft - Weight increased, added Attack/Mining Speed Multiplier
Iconic is now Craftsman's Icon - Weight slightly increased
Mob Notes
- Removed Undead Horde Nights due to mobs ignoring configs continuously | After every damage, health, speed, armor, and etc nerfs, they never stuck. So, I must remove the mod as it causes too many issues with balancing.
Weapon Notes
- Added more weapons, from TaCZ Plus - HK-416C ; SCAR-SC ; Type 81-1 Viper | More variety is more gooder, also obviously rebalanced for EDID
- Changed Golden AK74 ammo to TACZ 5.45, removed Golden Louise 5.45 | Streamlined the ammunition train
- Updated Golden Deagle recipe to require the original Deagle first | Uh, streamline quirky quote?
- Adjusted all Grip attachment attributes by small-to-sizable margins, nerfing some and buffing others | Some just weren't hitting their marks for what they were meant to do.
- Adjusted some Muzzle attachment attributes by small margins, nerfing some and buffing others | Some just weren't hitting their marks for what they were meant to do.
- Adjusted a decent amount of weapon recoils by small margins | Minor reworks to recoils.
- Adjusted ALL weapon recipes by a manageable margin | Some got expense-reworks and most got cheaper in some capacities.
- Adjusted the Coyote Sight / Generic Red Dot Sight aiming positioning and zoom | Just because I wanted to.
- Added TaCZ Immersive Ballistic to enhance weapon tactility, also introduces some destruction. Watch where you aim! | Adds more unique bullet sounds and particle effects that increase the perceived power of the weapon.
- Added TaCZ Additions to enhance weapon feel and immersion | Adds some Aiming Idle Sway at 3x zooms and above, alongside more visual tweaks to weapon handling and recoil.

