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Everfall - Descent into Disease

Everfall has begun. The world is your enemy, and you must act like so. Will you fall or rise in this apocalyptic world?

File Details

Everfall - Descent into Disease-1.0.zip

  • R
  • Mar 13, 2026
  • 132.16 MB
  • 39
  • 1.20.1
  • Forge

File Name

Everfall - Descent into Disease-1.0.zip

Supported Versions

  • 1.20.1

1.0 Public Release

Mod Notes
- Quark
- Simply just Create
- Supplementaries, Amendments, and other similar Vanilla+ mods
- Multitude of Performance Enhancing mods
- Ultimine/Veinminer
- Rudimentary Quests
- Recipe Mods; If it exists, it can likely be crafted
- Variety of Structure Mods

Experience/Leveling Notes
- New Enchantments, Enchantment re-rolls, and Anvil Level caps
- Disenchanting via Anvil
- Farming gives XP
- XP Tomes for XP Storage

Sound Notes
- Variety of new sound mods to enhance the immersive experience
- Voice Chat with a range increasing/decreasing mod to facilitate keeping a low profile from Zombies and other mobs that can hear you.

Storage Notes
- Added Tom's Simple Storage
- Added Iron Chests: Restocked

Movement Notes
- Sliding, Dolphin Diving, and Wall-jumping are all able to be done
- Immersive Aircraft and Automobility for getting around

Tool Notes
- All tools crafted have 6 different levels of Rarity they can have. From worst/to best; Poor, Weak, Comfortable, Reinforced, and Iconic. 
Comfortable is heavily weighted, and is like using a normal crafted tool. Everything else is better or worse by managable margins.

Weapon Notes
- A variety of both default TaCZ weaponry and community gun packs have all been rebalanced with new recoil, rates of fire, mag sizes ranges, accuracies, attachment variations, and more expensive recipes. A total of 57 weapons are available.
- A small increase in normal amount of TaCZ Attachments
- TaCZ Weaponry Enchantments, only available to be put on Books and then Anvil'd onto the weapon of your choosing.
- Weapon Slings