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Eaters of the Earth

A medium sized RPG pack based off of the game Caves of Qud.

File Details

Eaters of the Earth-Beta 2.0

  • B
  • Mar 13, 2025
  • 3.00 MB
  • 39
  • 1.20.1
  • Forge

File Name

Eaters of the Earth-Beta 2.0.zip

Supported Versions

  • 1.20.1

TLDR at the bottom for anyone who wants the brief summary of changes.

Fixes:

  • Opening a map chunk bans the player with it in their inventory. Fixed by removing the chunk-sending mod.
  • Hanging belt lanterns dont provide dynamic lights. 
  • Command outputs not showing in chat.
  • Removed issue where witches used a "dark arts" ability to duplicate themselves through mitosis.
  • Added polymorph mod to fix recipe conflictions.
  • Fixed raids and raid bosses not spawning properly.
  • Fixed issues with thermal dynamics spawning different variations of multiple ores too often. Now all ores should be uniform.
  • Added AI improvements mod to try and help with entity lag.
  • Fixed issue with curious artifacts spawning in chests when unintended.

Mutations:

  • Quickened the dot freeze of freezing ray and cryokinesis, as well as tweaked their mana costs.
  • Pyrokinesis now also applies flammability, which makes targets spread fire on the ground where they walk.
  • Reduced the weakness aftereffect duration of ego projection.
  • Reduced mana cost of adrenal control.
  • Added new mutation: expunge.
  • Reduced the mana cost per hit of the quills mutation to prevent instant mana drains, as well as increased its knockback.
  • Added new mutation: heightened regeneration.
  • Heightened hearing now is a channel and has higher range.
  • Added new esper mutation: precognition.
  • Reduced sunder minds mana cost.
  • Added new esper spell: syphon vim.
  • Added new esper spell: teleport.
  • Removed the mining speed boost in exchange for a higher attack speed bonus to blazing heart.
  • Added fermented spider eyes as a spellcast cost for alluring gaze as well as increased mana cost.
  • You now keep mutations unlocked, but not equipped, on death.
  • Campfires are now the mutation block to interact with.
  • Reworked the entire mutation spell tree system to make more sense and have item/achievement requirements for unlocks.


Changed:

  • Only 50% of active players have to sleep to skip night.
  • Removed apotheosis as well as changed some recipes to account for this.
  • Campfires now give a regeneration effect to players around them. 
  • Mobs that spawn with ender pearls in hand only spawn with one and only drop one if killed before they throw it.
  • Removed sophisticated storage and replaced with iron chests and toms simple storage network to prevent crashes.
  • Removed endless biomes mod and replaced with endergetic expansion mod.
  • Changed recipe for airship helms to require wanderlite, an ore found deep underground requiring refining.
  • Rotten flesh no longer gives rotten stink when eaten.
  • Added 3 kubejs compat mods: create, thermal exp, and lootjs.
  • Removed infinity hams and magic mirrors.
  • Reworked and fixed raids with savage and ravage and made all raiders permanently glowing to find them easier.
  • Removed ruthless beings mod because of a bug.
  • Added thermal integration mod.
  • Reworked and finalized the enchantment system, as well as added some new ones with allurement. Also added a disenchamtnent table mod.
  • Changed the recipe of spores elytra to require an elytra.
  • Added yung's cave biomes mod for cave diversity.
  • TOO MANY recipe changes to thermal expansion to keep track of to integrate its progression with Create.
  • Removed absorption stimulants from Biomancy due to infinite health farming.
  • Removed Osborne Slugs and their respective firearms from scorched guns.
  • Create power armor now has the same stamina reservation as other similar heavy armor sets.
  • LARGE overhaul to food health values, as well as adding potion effects and tooltips to lots of foods.
  • Added two mods that show potion effect descriptions in JEI (search for the effect name).
  • Added JustLeveling, a skill mod that forces certain levels in different stats to use items as well as a full custom requirements list.
  • Added anti mob farm, which decentivizes farming mobs instead of travelling and killing with reduced xp drops and loot when killing in one area repeatedly.
  • Added sound physics and Sounds to improve audio quality and nice sfx.
  • Added particle core, which optimizes particles and removes self potion particles.
  • Added hidden names mod which hides player names through blocks.
  • Added mod pufferfish's attributes for custom ability attributes.
  • Added a bunch of custom JustLeveling custom item requirements, passive attributes, and skills that can all be unlocked in the JLVL menu in the inventory.
  • Updated spore: now living weapons and armor can gain mutations through the surgery station!
  • Removed a create recipe that allows you to infest stone to make infinite silverfish xp farms.
  • Added serene seasons, which just so incidentally gives players more ways of finding ice rather than just ice biomes. I wonder why.....
  • Crops now have fertile seasons where they grow at full speed. Growing out of season is much slower.
  • Added actually harvest, which makes crops harvested with right or left click drop xp. farm away!
  • Added keybinds purger, to help with purging keybinds yknow?
  • Added Enhanced Visuals. Long story short, when you take explosion damage in game, so too do your eyes in real life! :)
  • Added Mob Stacker, a mod that makes mobs of the same type stack together to Level up, addign their health together almost as an amalgamation. Most hostile mobs can amalgamate besides names creatures and bosses. Mostly here to decrease spore tps lag.
  • Added Saturn performance mod to minimize memory leaks.
  • Updated Sculk Horde to have newest entity models.

TLDR:

A TON of performance improvementss and crashes fixed. A brand new attribute system, where items have requirements to use such as Constitution or Magic levels. These attributes also grant permanent upgrades to your character. The menu is in the inventory.

A large rework to the mutations system, where mutations are unlocked at a campfire and require items to unlock.

New visual and sound improvements.

Food system slightly overhauled. Now certain foods give effects for their duration, and most foods give less hearts.

FINALLY, there is a new button in the inventory: a guidebook replacing the crafting guide. This feature is WIP but for new players is a good place to learn to start!

Live and Drink, Survivors!

PS: the modpack page will be updated soon!