File Details
Ascension of Ages-v0.5.5.zip
- R
- May 4, 2026
- 21.13 MB
- 258
- 1.21.1
- NeoForge
File Name
Ascension of Ages-v0.5.5.zip
Supported Versions
- 1.21.1
## v0.5.5
- BACKUP WORLDS PRIOR TO UPDATING
- UPDATE BY VERSION, NOT MODS
- STRONGLY ENCOURAGED TO JOIN THE DISCORD FOR PERFORMANCE TIPS
- READ BELOW FOR MEMORY USAGE TIPS
- Removed source of chest/inventory/furnace/crafting table opening lag, turns out a kubejs script i wrote and forgot about was running in an infinite loop and checking inventories to clear player starting books even after they were gone. oops
- adjusted config files with numerous mods to increase performance, particularly ram usage. can comfortably run 12 gb now, and memory leaks were severely reduced
- NOTE: It is impossible to prevent the massive ram spike when first loading the world and pack, world generation is very heavy and ram can spike up to 16-18 gb even with these new adjustments. Trust me, without removing essential world gen mods, its just not really possible. On your instance, if you enable content management and remove all the EMI add-ons like loot, mob drops, professions, (do not remove TMRV), then that could free an additional .5-1gb of ram.
- USE THESE JAVA ARGS IN YOUR INSTANCE WITH 12GB OF RAM ALLOCATED!!!
- -Xms2G -XX:+UseG1GC -XX:+ParallelRefProcEnabled -XX:+ExplicitGCInvokesConcurrent -XX:+UseStringDeduplication -XX:MaxGCPauseMillis=100 -XX:InitiatingHeapOccupancyPercent=15 -XX:G1ReservePercent=20 -XX:G1HeapRegionSize=8M -XX:SoftRefLRUPolicyMSPerMB=100 -XX:+PerfDisableSharedMem
* YOU DO THIS BY ENABLING CONTENT MANAGEMENT, AND PASTE THAT INTO ADDITIONAL ARGUMENTS, THEN SAVE! Guaranteed performance boost with memory usage.
- Added a few new quests, mostly filling out later chapters, removed some earlier quests that were duplicates
- fixed a LARGEE portion of the gating, as in the massive amount of items that were gated. this was lazy implementation on my part, my bad. i've changed it so that each mod generally has one unique, early-game item gated so it chokes progression without spamming inventories, EMI, crafting recipes, etc., and causing glitches there.
- updated a good amount of mods
- ADDED OCCULTISM AND THEURGY! THESE ARE MAJOR ADDITIONS AND MYSTICAL AGRICULTURE + ADD-ONS WERE REMOVED! THESE MODS WILL CONTROL RESOURCE GENERATION IN THE MID-LATE GAME.
- Fixed supplementaries crash, was due to EMF mixin compatibility that's been patched now.
- implemented force dependency overrides for mods so that create aero / sable work on older version that they're stuck on, if you update these and use create at all your game WILL crash. don't touch!!!! waiting for create 6.0.11 to come out, i've filed a github issue and it was noted by developers to fix this.
- if issues arise with this, i'll fix it, but it may involve removal of create aero / sable as the pack literally does not work without these fixes in the neoforge config files.
- rewired a lot of quests, cleaned up appearances, fixed dependencies, added a mass-quest description pass where there is significantly more info per-quest than previously. added some more reward tables, will continue to work on those as well
- removed herobrine

