File Details
Ascension of Ages-v0.4.7.zip
- R
- Apr 21, 2026
- 15.22 MB
- 280
- 1.21.1
- NeoForge
File Name
Ascension of Ages-v0.4.7.zip
Supported Versions
- 1.21.1
* BACKUP YOUR WORLDS BEFORE UPDATING! NO PROMISES THIS UPDATE WON'T CORRUPT WORLD
GENERATION IN OLD SAVES!
* REMEMBER TO UPDATE BY VERSION, NOT MODS!
* THERE WILL BE MESSED UP/BROKEN QUESTS! PATIENCE IS APPRECIATED!
* removed irons spellbooks and associated mods, removed ars. too many magic mods.
* added in psi's, forbidden \& arcanus. F\&A will become a major piece of progression with the forge ritual system, tying in apotheosis world leveling.
* added create: diesel generators \& immersive petroleum (these are better performing substitutes for TFMG), various kubejs script add-ons, create: confectionary, mahou tsukai, maybe more? i dont remember if i had others with the last launch or not.. think i did lol.
* apotheosis severely restricted down to its enchanting parts to reduce OP abilities.
* removed twilight forest as a hard requirement - now a soft side quest. too overdone, too common, and boring at this point.
* removed serene seasons + add-ons, replaced with ecliptic seasons + add-ons. better performance, designed for DH and modded biomes so it works better. also has more blocks like a greenhouse.
* removed pandora's box, sinytra connector, create: more features, create: the factory must grow, grim kingdoms (structures), gtbc's spelllib, structure essentials, sparse structures (had 3 mods doing the same thing, found one that does everything well), mekanism TFMG compat, gtbc's geomancy plus. also removed some redundant library mods with newest mod updates (such as owo-lib).
* i removed most of these for either broken scripts i couldn't fix without editing .jar files (and then i can't upload it lol), performance issues (ahem, serene seasons w/ an average 10-20% loss), crashes, incompatibilities, etc., so it was all for a reason. i tried to find good substitutes (like ecliptic seasons) or different ones (replaced iron's with mahou tsukai).
* updated about 60 mods, please do not update the rest by yourself as it is very likely to cause crashes/incompatibility issues
* quest system is currently undergoing an entire rework so the foundation for the rest of the pack is set. renamed all ages and reworked quest placement so that it feels more like you're in a comparable era of human history rather than an arbitrary made-up one.
*
* added create aeronautics and sable (may cause issues - remains to be seen)
* total of about 750 quests in the pack, curated and trimmed and age system revised entirely. new gating, kubejs scripts, loot scripts to prevent loot being picked up/generated by mods until respective age is unlocked. may not be perfect lol
* first 3 ages are pretty much done, for now. new capstone requriement of killing several bosses to get end eyes to kill another boss to kill another boss to get to the T2 F&A forge to unlock the industrial age (mid-game, intro mekanism and stuff)
* adjusted world gen settings to generate more unique, fantasy-like worlds with tectonic configs, and adjusted biome spawn rate of BWG vs RU vs terralith - now its about an even 30% distribution across the board.
* not tested much, but wanted to push this when it was stable. thanks for playing!

