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The Allegorical Build - Classic Edition

This project is experimental.
Its files will not synchronize
across the CurseForge network.
Experimental

Description

If you are looking for the up-to-date edition of The Allegorical Build, click here!

 

Introduction

The Allegorical Build, a Forge-based modpack by Concordia University's TAG Minecraft Bloc, originated as an experiment in using a modded Minecraft server as a university classroom and experiential laboratory. Through gameplay juxtaposed with course readings, students explore allegorical relationships between modernity and Minecraft.

The Classic Edition is the original iteration of the project. Given substantial chances introduced with the now-active second version, and the need for simplicity and ease of use with audiences unfamiliar with modded Minecraft, we have separated out this prior version into its own project.

 

Core Design

We attempt to strike a balance between...
1. A feature-rich environment in which players can explore multiple progression systems and approach tasks in multiple ways.
2. Keeping the pack as light-weight as possible so that it can run on the less-powerful hardware that many students have.

The pack was originally used, and intended, for players ranging from experienced Minecraft veterans to total newbies - including people who are not habitual gamers and do not possess high-end gaming computers. Additionally, mods were chosen to make things interesting enough for experienced players without completely overwhelming the newcomers.

Three mods featuring complex progression systems, automation, and high-power end-game production options, form the backbone of The Allegorical Build:

This particular blend was chosen to cover the two thematic antipodes of industrial tech and magic (the bees are somewhere in between).

A couple of other mods are added to provide a bit of extra mystery and discovery to the mix - principally, Rocket Squids and our own experimental WIP mod, Moloch the Consumer - a demonic machine that periodically demands offerings from players, consumes them, and rewards or punishes accordingly. (Currently, Moloch must be placed and managed by server admins, using commands to edit its NBT, plan its demands, and script rewards or punishments - see the GitHub page for detailed usage information).

 

Building Extras

We include a few additional mods to increase the range of architecture and decor that players can experiment with.

 

Infrastructure and Logistics

 

Documentary Tools

A blend of tools to facilitate recording and documenting gameplay/builds for posterity. These can be used for various purposes by students, teachers, and support staff.

  • Quark for its enhanced screenshot-taking interface
  • Camera Mod for an immersive means of taking photographs and displaying them in-game
  • CMDCam for documentary videographers

 

QoL - GUI enhancements

 

QoL - In-game tweaks

 

Administrator Tools