ABOE 3 Is following in the footsteps of success from our prior modpacks (ABOE 1 & ABOE 2) - However with a big update we're now on 1.16.5 The Nether Update! This was a big year long effort and exciting update to work on as not only do we see the more modern and new Minecraft features, A lot of the staple minecraft mods have also followed suit! Why not dive in and take a look around!
It’s the ultimate modpack. Your one-stop shop! It’s.. A Bit of Everything! (see what I did there?)
In reply to SirOMGitsYOU:
Big fan of the design, the E into R hash's are very stylistic. also SUPER FUN PACK :)
Insane FPS drops in 3.9.1 when I'm looking/standing at my ~60*9 crops <=10fps (with ~60 actually additions worms but not automated) or when I have sizeable landmass above me <=20fps (e.g. being under the overhang of a mountain or in my mine).
Changing Particles, Smooth Lighting, Fast Graphics, dynamic_surroundings->general->client_chunk_caching doesn't help at all.
(update: Closed mc, removed Dynamic Surroundings, started mc back up again. FPS are back to normal for now but it might be coming back with longer runtime since I didn't have those drops instantly after startup. Only time will tell.
F3 Debug Screen noticables when I had FPS drops: L: >200 (Blocks that have light updates to apply to (client-based)?), pC >1500 (Pending chunks to be batched.), pU >800 (Pending uploads to video card.)
F3 Debug Screen noticables after restart with disabling Dynamic Surroundings: L always at 0. pC and pU resting at 0 and only >0 for fractions of a second.)
update2: only ~1 hour after update 1 and it's back down to 10 and 20 fps with L: >200, pC >300, pU >1000 so it wasn't (only) Dynamic Surroundings.
update3: Rolled back to 3.9.0b. After another hour or so of playing I still have 30-60fps everywhere which is the usual with every modpack for me.
In reply to pENGUKEKS:
I've noticed no significant difference with 3.9.0 and 3.9.1
im having trouble getting the server pack to work can you offer any help
what mod make you auto place torches
In reply to Trexdev:
Bottled Flame @ExtraBotany, Lantern of Paranoia @Reliquary, Automatic Torch @Cyclic and maybe more.
Is there any plans to add Bewitchment ? This modpack appears in bewitchment dependencies.
In reply to Zeguema_Beach:
We did previously have this in the pack however it was too unstable to remain as a permanent addition.
Any idea when 3.8.3 server files drop?
In reply to connorman20:
I have added them now along with the new updated ones
Been playing this mod for a few days. Can't seem to get endermen to drop enderman heads... I've killed at least 50 with a beheading III cleaver. Any ideas?
This modpack DESPERATELY needs Unifier or something like. Better management of ores in general. Ores like copper are insanely ridiculously abundant... because there are seven different varieties from different mods, every one of which is allowed to add is own oregen and which don't stack.
Five minutes of mining will fill up more than one entire row of your inventory with just 7 varieties of copper and 4 of tin.
In reply to Jiopaba:
This is in the works and will be released in 3.8.3 :)
In reply to Forge_User_62668223:
Please join our discord for best support
In reply to Forge_User_62668223:
This has now been addressed and fixed in 3.8.3b server release
In reply to Forge_User_47460073:
Please join our discord for best support
In reply to Forge_User_47460073:
This has now been addressed and fixed in 3.8.3b server release
I've somehow using IC 2's Chunk Loader managed to constantly crash my game on start up, when I powered it. (Games flags IC2 not Extra Utilities or Mekanism which is the power source and cable). I've already ruled out Hammer Core which it originally flagged with it. This is on a single player server, and there's been zero issues with other respawn items such as IC2 Rubber Trees.
Gonna see if I can use ChickenChunk's as a work around, but just a tip for people to be careful with that ChunkLoader.