XNet

Mods
19,906,842 Downloads Last Updated: Dec 1, 2019 Game Version: 1.12.2

File Details

Filename xnet-0.1.0beta.jar
Uploaded by McJty
Uploaded Mar 3, 2017
Game Version 1.11.2
Size 305.15 KB
Downloads 258
MD5 1d33ccb2ac44279a3c1ad968a9f08c45
Supported Minecraft 1.11 Versions
1.11.2
Supported Minecraft 1.10 Versions
1.10.2
Supported Java Versions
Java 8

Changelog

0.1.0beta:

  • First beta release of XNet
  • Several issues with regards to networking fixed. So breaking/placing new cables and connectors should now work nicely and update the network in all cases (unless there are other bugs)
  • New fluid channel for manipulating fluids
  • New logic channel:
    • A logic channel can contain several sensors.
    • A sensor can detect redstone level, energy, items, and fluids and do things based on the amounts
    • You can also look for specific items or fluids using a filter slot
    • Per connector you can have four sensors
    • A sensor can output a 'color' when it is active. There are seven colors (black is disabled). This color is enabled for the entire network (attached to the controller)
    • Multiple sensors can output the same color. A color is active in a network as long as there is at least one sensor enabling that color
    • All other connectors can now be enabled/disabled based on four of these colors. All non-black colors selected in a connector have to be enabled for the connector to work. This includes sensors
  • Connectors shut themselves down if the chunk they are in is not loaded
  • There are now four different types of cables (four colors) and connectors. This allows you to place adjacent cables without unwanted interaction
  • The network controller will adapt its color to 'one' of the attached colors and will remember that
  • The facade is more robust and will not crash if the model it tries to mimic cannot be rendered like that (e.g. brewing stand)
  • The controller will now consume energy. There are three settings:
    • Constant power drain no matter what: this is set to 0 by default
    • Constant power drain for every enabled channel: this is set to 1 by default
    • A power drain per 'operation' (item, energy, fluid move): this is set to 2 by default
  • A connector that has no actual connections is now rendered darker so that it is easier to see when it is part of a big cable
  • Fixed a bug in item routing which would cause it to stop sending items if it encountered an item in the source inventory for which there was no room

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