Workshops of Doom will start downloading in 5 seconds...


Join over 10 million players who use the CurseForge app!

Download App Now


The Illagers have taken over Santa's Workshops and are manufacturing not toys, but DOOM.



They have also started scouring other areas for natural resources.


Workshops of Doom adds these structures:


* Quarry structures generate in plains and deserts.

* Mines structures generate in badlands and mountains.

* Workshop structures generate in icy biomes -- Snowy Tundra, Snowy Mountains, and Ice Spikes.


Be wary that mines and workshops are quite large and may take several seconds to generate when they are encountered. Server ops can pregenerate them by /locate-ing the structure and /tp-ing to the given location.


As of 1.18.1-, structure depth is defined in configured_structure_json files; these use the vanilla standard format for jigsaw structure jsons, except that Workshop of Doom structures can have depths higher than 7. Frequency of structures are defined via datapack jsons in the data/workshopsofdoom/worldgen/workshopsofdoom/configured_noise_settings_modifier datapack folder. Servers may wish to reduce the size of the larger structures to reduce disruptions to the server; players playing in singleplayer or LAN worlds may wish to increase structure sizes to experience maximum doom.


As of 1.18.1-, structures' mob spawn lists are powered via Structure Spawn Loader jsons (see link below).


As of 1.19.2, Workshops of Doom uses vanilla structure and structure_set jsons to define structures and their spawns, and Structure Spawn Loader is no longer required.


As of 1.20.1, Workshops of Doom bundles Looot with itself via jar-in-jar, and Looot is no longer required to be downloaded separately.


This mod requires the following other mods:


* Looot (all versions before, but not including, 1.20.1)



 * Structure Spawn Loader (1.18.1 only)



Made for MMD's Winterjam 2020 mod jam



Ported to 1.18.1 for MMD Winterjam 2021