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Description

 

Features: 

  • Hireable workers with emeralds
  • Inventories
  • chest depositing
  • Village spawning
  • Configure everthing you want!
  • more comming soon!

 

 
Traveling Merchants Update!

Merchants have the ability to travel to predefined waypoints and can also ride assigned horses for their journeys. If a waypoint is located near water and the subsequent one is above water, the merchant will actively seek available boats for travel. Ships from the Small Ships mod are also compatible. In the merchant's interface, you can set the number of days they spend away from home. Once this set time has elapsed, the merchant will automatically return home, following the predefined path. Fishermen have gained the ability to utilize boats. If a boat is nearby and available, the fisherman will board it and seek out ideal fishing spots.



 

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Tutorial: 

Buy the new profession blocks from a Farmer, Fisherman, Mason, Wandering Trader, Shepherd  they need to be level 2.

Place the Profession Block and wait, untill a unemployed Villager, change its Profession to a new Worker.

 

To command the workers, you need to hire them first:

get enough emeralds in your hand and right click the worker.

Make sure they have enough Food in their Inventory.

 

To make your worker more efficient build him a home where he can sleep, he will regenerate his health and he will also consume less food. Lead him to his home and assign him his bed and a chest ,through the command screen, where he can deposit his items. The worker will also need to eat, you can simply place food in his inventroy or store the food in his chest.

Tool upgrades are also possible, high level tools will also effect the workspeed of the worker. 

 

Currently there are 9 types of workers:

  1. Miner
  2. Lumberjack
  3. Farmer
  4. Fisherman
  5. Merchant
  6. Shepherd
  7. Chicken Farmer
  8. Cattle Farmer
  9. Swineherd

 

Worker Interaction:

  • right-click to make the worker follow you.
  • crouch-right-click to open the workers inventory.

 

Command Screen:

 

On the screen, nearby workers can be selected by cycling left and right. Once a worker is selected, their name and profession will be displayed. Additionally, there are buttons available for assigning their workplace, chest position, and sleep position. Note that the block is selected that you are looking at.

 

 

Miner Tutorial:

 

 

The miner has 8 Mining-Modes:

To select a mining mode crouch-right-click the miner to have access to his inventory.
While mining the miner can place torches on ground, he needs the torches in his inventory. He also can take it from his chest.

 

1. Tunnel:

The miner will mine a tunnel with a 1 width and 2 hight, with a given depth up to 16 blocks.

 

2. 3x3 Tunnel

The miner will mine a tunnel with a 3 width and 3 hight, with a given depth up to 16 blocks, starting from bottom left.

 

3. 8x8x1 Flat

The miner will mine a flat area with a 8 width and 8 depth and 1 hight, starting from bottom left.

 

4. 8x8x8 Pit

The miner will mine a pit that is 8 blocks deep with width and depth of 8 blocks, starting from top left. He will also place planks like stairs.

 

5. 8x8x3 Room

The miner will mine a room that is 3 blocks high with width and depth of 8 blocks, starting from bottom left.

 

6. 16x16x1 Flat

The miner will mine a flat area with a 16 width and 16 depth and 1 hight, starting from bottom left.

 

7. 16x16x16 Pit

The miner will mine a pit that is 16 blocks deep with width and depth of 16 blocks, starting from top left. He will also place planks like stairs.

 

8. 16x16x3 Room

The miner will mine a room that is 3 blocks high with width and depth of 16 blocks, starting from bottom left.

 

If a Mine Mode is selected, you can assign the start-block through the commad screen.

 

 

Lumberjack Tutorial:

 

If a lumberjack is following, you can assign the workposition through the commad screen to start the farmingprocess.

 

The lumberjack will search in a raduis of 10 blocks for possible trees and chop them down.

If there are saplings in his inventory, he will replant the tree. 

 

Farmer Tutorial:

 

 

If a farmer is following, you can assign the start-block through the commad screen to start the farmingprocess.

 

The farmer will first hoe a field 9x9 with a water block in the center. If seeds (potatoes, carrots, beetroots too) are in his Inventory he will place these seeds into the field. 

If a crop in this field is ready he will harvest and place new seeds from his inventory.

 

Fisherman Tutorial:

If a fisherman is following, you can assign the workposition through the commad screen to start the farmingprocess.

 

The fisherman will search in a radius of 8 blocks, for a water source that is deep enough to fish.

A fisherman can also sail boat, if the boat is next to his workposiion.

 

Shepherd Tutorial:

 

 

If a shepherd is following, you can assign the workposition through the commad screen to start the farmingprocess.

 

The shepherd will search in a raduis of 10 blocks from the start position for sheeps and shear them.

If the Shepherd has wheat in his Invenory he will breed the sheeps in his radius. 

if there are more sheep than determined in the inventory, he will sloughter sheeps until the correct number. 

 

Chicken Farmer Tutorial:

 

 

If a chicken farmer is following, you can assign the workposition through the commad screen to start the farmingprocess.

 

The Chicken Farmer will search in a raduis of 10 blocks from the start position for chicken.

If the Chicken Farmer has seeds in his Invenory he will breed the chicken in his radius. 

If there are more chicken than determined in the inventory, he will sloughter the chicken until the correct number. 

 

Cattle Farmer Tutorial:

 

 

If a Cattle Farmer is following, you can assign the workposition through the commad screen to start the farmingprocess.

 

The Cattle Farmer will search in a raduis of 10 blocks from the start position for cows.

If the Cattle Farmer has wheat in his Invenory he will breed the cows in his radius. 

if there are more cows than determined in the inventory, he will sloughter the cows until the correct number. 

 

Swineherd Tutorial:

 

 

If a swineherd is following, you can assign the workposition through the commad screen to start the farmingprocess.

 

The shepherd will search in a raduis of 10 blocks from the start position for pigs.

If the swineherd has carrots in his Invenory he will breed the pigs in his radius. 

if there are more pigs than determined in the inventory, he will sloughter the pigs until the correct number. 

 

Merchant Tutorial:



The Merchant can be used in multiplayer to trade between players.

As the owner of the Merchant you can create a maximum of 4 offers, that are fully customizable. 

You have to add supplies in the inventory of the Merchant.

With update 1.7.0 the merchant can also travel a pre defined path through the waypoint screen in the inventory. 


Owner Screen:  


Travel Screen:

The travel screen enables the owner to configure the merchants travel feature. 


The owner can set the day when the merchant will return once they arrive at the last waypoint. When the merchant arrives, they will count the set days until they reach the last one. From there, they will return to their first waypoint.

There are two kinds of waypoints: ground waypoints and water waypoints.

  • Ground waypoints can be reached without a vehicle. The merchant will use the vanilla pathfinding system to reach the next waypoint on the list.
  • Water waypoints are visible with a boat indication on the list. If the current waypoint is a water waypoint, the merchant will search for a boat near this waypoint to board. Ships from the Small Ships mod are also compatible. The merchant will sail from each waypoint using a custom-made waterway pathfinding system. Nevertheless, water travel is still in an experimental phase. It is recommended to use it in open waters such as rivers and oceans. Each water waypoint should have a clear and direct water connection to the previous one. Also, the travel should be supervised during the first journey.

The travel can be controlled with three buttons. The "Start" button will begin the travel starting with the first waypoint on the list. The "Stop" button will immediately halt the travel. The "Return" button will start the travel beginning with the last waypoint. You can also choose if the travel should auto-restart after the merchant returns, enabling infinite traveling without the need to manually start it.


Note: The merchant is an active chunk loader and will reach all waypoints even when there is no player online.

 

 

 

Customer Screen:

If you right-click a merchant that is not yours, you will have a look in his trades.

With the "Trade Button", you can trade with goods in the corresponding row.

For example:

If you have the wanted goods in your Inventory and the Merchant has enough goods to sell, you will be able to trade.

By clicking the first "Trade Button" you will receive 4 cooked mutton for one emerald.

 

Upon a successful trade, the merchant will take one emerald from you and decrease the amount of cooked mutton by 4 in its inventory.



Merchant Creative Mode:


Administrator in creative mode can toggle between two merchant modes: "Owned" or "Creative." In "Creative" mode, the merchant is not limited by selling capacity, and their income is not saved. Also they are not attackable.

 

  

Comming soon:

  • Beekeeper and Goat Farmer Update
  • Smith and Courier Update
  • Builder’s Update
  • Village Integration Update
  • Leveling Update

 

 More Info Here

 

 

 

 

 

 

 

check out my other mods:

 

Explore the oceans in your sailable ships!

 

 

Recruit Villagers and command them into war!