WildNature | A Wilder Experience
This description is being updated NOW. Don't look at errors
No Distance is too far
Explore the unlimited Minecraft World with epic WildNature generator
211 new and unique biomes
Beauty overhead
WildNature has trees from every place on the world! For sure you’ll find your favorite
27 new tree types
595 new tree structures
Nature is growing
See the real beauty, in every color!
224 new plants
Forget about everything
Admire and relax in WildNature’s giant forests
11 new mushrooms
5 new grass blocks
Go deeper
Immerse yourself in the darkness of the caves
7 new rocks
8 new ores
New face of caves
Don’t be bored with default caves. New cave generator, glowing mushrooms, stalagmites, icycles and roots will give you more unusual adventures.18 new cave plants
5 new crystals
Swim... underground
Go on an underground adventure with a boat! WildNature adds underground rivers. You have to check that!
7 new underground biomes
Eat what you like
Find food on trees, grass and wild farms, then cook what you like most with WildNature advanced cooking system.80 new fruits and vegetables
130 new meals
Not only nature
Construct advanced mechanisms with new exciting components.15 new redstone components
Build what you want
With new bricks, planks, parquets and furnitures you can build epic buildings, or just a house.
Huge dungeon update is coming, with new weapons and rework of all rock textures.
over 500 new decorational blocks
Early Access (1.15.2)
1.15.2 pre-release versions (compatible with TerraForged) are out on our Patreon. Consider supporting us by just $1 to get the releases!
Latest build (completely stable, contains all features from 1.14.4): https://www.patreon.com/posts/40606419
Enjoy the wilderness!
created by matez and the WN Team
https://www.wildnaturemod.com/team/
made in Poland
Is there a way to make WildNature world generate on a modded server?
anyone know how to best utilize the wild nature/terraforge marriage? is there a special way to make sure theyre both doing what they were meant to do?
I'm confused. It talks about so many crops, including tree crops, and an advanced cooking system. But I didn't find any of that aside from pears and some unusable rowan berries. Is this stuff not included in the 1.12.2 version?
In reply to circusseal5:
Please check 1.15.2 :)
1.16.4 pls
In reply to raincoder0x0:
what do you think this is gonna accomplish? WIll the creator just update it because you said "1.16.4 pls". You're not helping anyone by being hella annoying and just spamming this in every comment section of every mod because you want it.
indeed a cool mod! do you have any plans on updating it to the latest versions?
In reply to jooj_brup:
Yes we do
C:
But its gonna take a while.
(Im a builder on da team heh)
So nice this mod! Could make a compat with dynamic trees and biomes o plenty?
In reply to Doarlock:
The dynamic trees guy told us that no, that isnt compatible cause loads of trees.
Christmas trees absolutely kill fps
Few questions
1 how well does this work with mods that add mobs to the game?
2 also does this mod effect default overworld biomes?
Great looking biomes! You said there was some sort of biome number limit... 255 or whatever? I run Biomes o Plenty and Oh The Biomes You'll Go. If I add this one too, will I have problems?
In reply to LordBerek:
on 1.14.4? No if you will run wildnature world type. Otherwise minecraft limit is working and your game with be bugged
On 1.15.2 mojang fixed it
Such a fantastic overhaul for Minecraft, Thank You
wow, looks cool... I wonder what world generation I would get from this!
Would love to see a 1.16.4 update
Is there any way I can find a full list of the Biomes?
In reply to gladiusupremus:
Wiki | WildNature (wildnaturemod.com)
try to look on this website I found