- Mods
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Description
1.20-1.21
Also check...
When Dungeons Arise: Seven Seas
Milestones
February 27, 2021 - 50.000 Downloads! Thanks to everyone who supported us on these first weeks since official release!
March 7, 2021 - 75.000 Downloads!
March 12, 2021 - 100.000 Downloads! Thanks everyone! ^^'
March 20, 2021 - 150.000 Downloads! We'll be releasing a new update later today or tomorrow, stay tuned :3
March 28, 2021 - 200.000 Downloads!
April 12, 2021- 300.000!
April 24, 2021 - 400.000!
May 6, 2021 - 500.000. Thanks everyone for half a million downloads!
June 14, 2021 - 1.000.000. This is incredible.
August 16, 2021 - 2.000.000.
January 22, 2022 - 5.000.000.
July 19, 2022 - 10.000.000.
April 20, 2023 - 20.000.000.
April 30, 2024 - 40.000.000.
September 8, 2024 - 50.000.000.
Structure List
# Abandoned Temple
# Aviary
# Bandit Towers
# Bandit Village
# Bathhouse
# Ceryneian Hind
# Coliseum
# Fishing Hut
# Foundry
# Greenwood Pub
# Heavenly Challenger
# Heavenly Conqueror
# Heavenly Rider
# Illager Campsite
# Illager Fort
# Illager Windmill
# Illager Corsair
# Illager Galley
# Infested Temple
# Jungle Tree House
# Keep Kayra
# Lighthouse
# Merchant Campsite
# Mechanical Nest
# Mining System
# Monastery
# Mushroom House
# Mushroom Mines
# Mushroom Village
# Plague Asylum
# Scorched Mines
# Shiraz Palace
# Small Blimp
# Thornborn Towers
# Typhon
# Undead Pirate Ship
# Wishing Well
Mod Showcases (All credits to their respective content creators <3)
[English] All credits to Bloodyneck, bstylia14, Gimme Vidya, and Pwrdown respectively.
[7:40]
[4:00]
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[5:27]
[Spanish] All credits to Anthonycraft, HelldogMadness, JoseLuis, and lauchering respectively.
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[11:48]
When Dungeons Arise is a massive dungeon generator which gathers plenty of dungeons and generates them randomly on your worlds to ensure glorious adventures and challenges. We have took a step away from standard vanilla structures, resulting in imposing dungeons to lose yourself into.
However, be wary when you venture into a palace in search of precious loot, and don't forget to land safely after raiding a hostile airship. Dungeons will generate foes to keep you away from them... at least until you're ready to walk across countless, dangerous passages...
This mod is currently under steady development. New dungeons will be added in each update! ^^
Anyway, what have we got?
Randomized temples and palaces, fortresses and cities, which spawn different rooms and passages, along with custom loot tables. These often include various vanilla loot tables used by other mods, which means your progress on these dungeons will surely help you progress on other mods that focus on world exploration too!
Other hostile structures such as windmills or houses may also generate on your world, although these ones are fairly easy to conquer... I think... maybe?
Don't you love the smell of gunpowder in the morning?
Hostile ships generate across the seven seas, carrying loot which ranges from gold nuggets to unheard-of treasures.
The sky carries its own secrets: mysterious planes and airships wander aimlessly around the world, without a port to return to... yet? Most of these contain valuable redstone materials, although this kind of loot isn't only available in the skies, but also on the dark alleys of hidden mines. I can't just tell you all my secrets though!
* End biomes by Oh the Biomes You'll Go
And, of course, we must mention -or at least show- other kind of structures... Mage towers, coliseums, tree houses...
And many more...
*Spawn rates were often increased to take these pictures.
FAQ
Can I use this on my modpack?
Yes! Just make sure to give us credit. If possible, link it back to this forum post.
Will you port this back to 1.12.2?
No. Doing so would be considerably hard since most dungeons use 1.14.4+ blocks and features.
Do these dungeons generate if I add them on a world I already explored?
Yes. You will have to explore further and load new chunks though! Remember to save a backup of your world just in case.
Do these dungeons generate on modded biomes? Is it compatible with Biomes O' Plenty or Biomes You'll Go?
Yes. As of version 1.2.62, dungeons will spawn on modded biomes based on Forge's Biome Dictionary.
Is this mod compatible with Terraforged?
Yes, WDA is fully compatible with Terraforged.
Are you going to add a config file?
This is already a feature on 1.2.63+ versions of WDA. Minecraft 1.18.2+ uses datapacks. You can download some of them here. If you want to remove flying structures, check this out. Everything can be configured by your own datapacks.
Are you going to add support for vanilla /locate?
This is already a feature on the newest versions.
Ok... But could you port this back to 1.12.2?
No.
What about Fabric?
Can I use this server-side only without installing it on clients?
Yes.
Credits
While most original structures from this mod were built by Aurelj, DiamondTown and Zephyrusj, we'd love to thank MercyWhistles and Wyll_ for letting us include some of their structures too.
TelepathicGrunt's Structure Tutorial was used as a reference for internal parts of the mod. This is an awesome modding tutorial and we wouldn't have been able to create this mod without some help.
Special thanks to @banananugetz for creating such a nice logo!
Structure List
# Abandoned Temple
# Aviary
# Bandit Towers
# Bandit Village
# Bathhouse
# Ceryneian Hind
# Coliseum
# Fishing Hut
# Foundry
# Greenwood Pub
# Heavenly Challenger
# Heavenly Conqueror
# Heavenly Rider
# Illager Campsite
# Illager Fort
# Illager Windmill
# Illager Corsair
# Illager Galley
# Infested Temple
# Jungle Tree House
# Keep Kayra
# Lighthouse
# Merchant Campsite
# Mining System
# Monastery
# Mushroom House
# Mushroom Mines
# Mushroom Village
# Plague Asylum
# Scorched Mines
# Shiraz Palace
# Small Blimp
# Thornborn Towers
# Typhon
# Undead Pirate Ship
# Wishing Well