1.18.1
Looking for a Forge version? Check it out here!
Requires Fabric API and Cloth Config!
Mod Showcases (Forge version) (All credits to their respective content creators <3)
[English] All credits to Bloodyneck, bstylia14, Gimme Vidya, and Pwrdown respectively.
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[Spanish] All credits to Anthonycraft, HelldogMadness, JoseLuis, and lauchering respectively.
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* Biomes shown are from Ecotones
When Dungeons Arise is a massive dungeon generator which gathers plenty of dungeons and generates them randomly on your worlds to ensure glorious adventures and challenges. We have took a step away from standard vanilla structures, resulting in imposing dungeons to lose yourself into.
However, be wary when you venture into a palace in search of precious loot, and don't forget to land safely after raiding a hostile airship. Dungeons will generate foes to keep you away from them... at least until you're ready to walk across countless, dangerous passages...
This mod is currently under steady development. New dungeons will be added in each update! ^^
Anyway, what have we got?
Randomized temples and palaces, fortresses and cities, which spawn different rooms and passages, along with custom loot tables. These often include various vanilla loot tables used by other mods, which means your progress on these dungeons will surely help you progress on other mods that focus on world exploration too!
Other hostile structures such as windmills or houses may also generate on your world, although these ones are fairly easy to conquer... I think... maybe?
Don't you love the smell of gunpowder in the morning?
Hostile ships generate across the seven seas, carrying loot which ranges from gold nuggets to unheard-of treasures.
The sky carries its own secrets: mysterious planes and airships wander aimlessly around the world, without a port to return to... yet? Most of these contain valuable redstone materials, although this kind of loot isn't only available in the skies, but also on the dark alleys of hidden mines. I can't just tell you all my secrets though!
And, of course, we must mention -or at least show- other kind of structures... Mage towers, coliseums, tree houses...
And many more...
* Some of these pictures were originally taken on the Forge version, but all structures are the same.
FAQ
Can I use this on my modpack?
Yes! Just make sure to give us credit. If possible, link it back to this forum post.
Do these dungeons generate if I add them on a world I already explored?
Yes. You will have to explore further and load new chunks though! Remember to save a backup of your world just in case.
What about Forge?
Credits
While most original structures from this mod were built by Aurelj, DiamondTown and Zephyrusj, we'd love to thank MercyWhistles and Wyll_ for letting us include some of their structures too.
TelephaticGrunt's Structure Tutorial was used as a reference for internal parts of the mod. This is an awesome modding tutorial and we wouldn't have been able to create this mod without some help.
Special thanks to @banananugetz for creating such a nice logo!
In reply to katorone:
Where can i find this spacing & separation?? I need this for this mod...
In reply to jrpgslime:
Yes, please. Spawning into the world to see a Shiraz Palace or Thornborn Towers in front of you is a bit...overwhelming. XD
Palace of Shiraz has insane loot. ☉_☉;;
Is there any chance for a 1.16.5 backport? Many of the mods i want to use in my Fabric modpack haven't been updated to 1.17.1 and i fear most of them will be stuck in 1.16.5 so i'm currently building a modpack for that version. Would really appreciate it if you can do a 1.16.5 fabric version of this awesome dungeon mod as Fabric 1.16.5 barely has any dungeon mods. :D
In reply to Thombias:
I'll see what I can do. No promises.
1.16.5 backport?
i seen in the faq that there is a config file...i'm using mod menu but i don't have the config menu plz help🙏😫
modified:
i seen in the faq that there is a config file...i'm using mod menu but it doesn't show config button for the config menu plz help🙏😫
In reply to AngeloNGL:
Configs have to be modified through the actual config file, which should be available on your minecraft directory/config/dungeons_arise.json5.
In reply to Aureljz:
ah ok..thanks!
Not much to say, an incredible mod necessary to have in your world...
I do not understand the configuration options very well, for example:
// Base distance between Bandit Towers (in chunks). Must be higher than separation.
"banditTowersSpacing": 45,
// Base distance between Bandit Towers (in chunks)
"banditTowersSeparation": 35,
// Number of Jigsaw iterations when generating a structure
"banditTowersSize": 50,
To spawn more structures, "Spacing" and "Separation" must be lowered, for example, to values such as Spacing: 25 and Separating: 15 and Size to 20 or should the values like Size be higher?
In reply to BarbasRP:
Size is a technical value, you shouldn't change it unless you're trying to datapack structures or planning to debug. You're correct about spacing & separation.
In reply to Aureljz:
ah okey...Thanks!
In reply to Aureljz:
If these spawn values are changed, do we have to create a new world?
In reply to BarbasRP:
I don't think so, I recommend you to reset "size" values, as it may cause some issues if you made it too low. Separation and spacing will only take effect on new chunks, but it's alright.
So I wanted to add some support for When Dungeons Arise to a mod of mine, but due to the mod being ARR and not having a visible source, I can't really find the paths of structures. Would you mind letting me know the paths of the structures that have bookshelves or lecterns in them?
In reply to Camellias_:
Heya! I don't know if you mean structure IDs or the path to structure pieces and jigsaw pools. Assuming it's the former, here's a list of structure IDs that contain bookshelves or lecterns (although bookshelves are probably the decorative blocks we use the most, so a lonely bookshelf may have slipped my memory - there are almost no lecterns in these too):
dungeons_arise:monastery
dungeons_arise:illager_campsite
dungeons_arise:lighthouse
dungeons_arise:mushroom_village
dungeons_arise:small_prairie_house
dungeons_arise:merchant_campsite
dungeons_arise:illager_fort
dungeons_arise:infested_temple
dungeons_arise:scorched_mines
dungeons_arise:undead_pirate_ship
dungeons_arise:bandit_village
dungeons_arise:heavenly_challenger
dungeons_arise:illager_corsair
dungeons_arise:mushroom_house
dungeons_arise:shiraz_palace
dungeons_arise:bandit_towers
dungeons_arise:thornborn_towers
If you're talking about structure nbt pieces or jigsaw pools, I'd advice you to extract the data folder inside the mod jar. NBT files are found on "data/dungeons_arise/structures/structure_name/*". Template pools can be found on "data/dungeons_arise/worldgen/template_pool/structure_type/structure_name/*".
In reply to Aureljz:
Alright, thank you! ARR kinda prohibits extracting the jar without permission from the holder, hence the ask.
Is it possible to disable specific structures from spawning? I just personally feel that aeroplanes are a tad anachronistic to Minecraft...
In reply to wallymcfly:
The config file should let you do this.
Is it possible to have access to a wiki or github or somethings that allow us to modify the loot table to fit with our modpack ?