1.18.1
Looking for a Forge version? Check it out here!
Requires Fabric API and Cloth Config!
Mod Showcases (Forge version) (All credits to their respective content creators <3)
[English] All credits to Bloodyneck, bstylia14, Gimme Vidya, and Pwrdown respectively.
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[Spanish] All credits to Anthonycraft, HelldogMadness, JoseLuis, and lauchering respectively.
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* Biomes shown are from Ecotones
When Dungeons Arise is a massive dungeon generator which gathers plenty of dungeons and generates them randomly on your worlds to ensure glorious adventures and challenges. We have took a step away from standard vanilla structures, resulting in imposing dungeons to lose yourself into.
However, be wary when you venture into a palace in search of precious loot, and don't forget to land safely after raiding a hostile airship. Dungeons will generate foes to keep you away from them... at least until you're ready to walk across countless, dangerous passages...
This mod is currently under steady development. New dungeons will be added in each update! ^^
Anyway, what have we got?
Randomized temples and palaces, fortresses and cities, which spawn different rooms and passages, along with custom loot tables. These often include various vanilla loot tables used by other mods, which means your progress on these dungeons will surely help you progress on other mods that focus on world exploration too!
Other hostile structures such as windmills or houses may also generate on your world, although these ones are fairly easy to conquer... I think... maybe?
Don't you love the smell of gunpowder in the morning?
Hostile ships generate across the seven seas, carrying loot which ranges from gold nuggets to unheard-of treasures.
The sky carries its own secrets: mysterious planes and airships wander aimlessly around the world, without a port to return to... yet? Most of these contain valuable redstone materials, although this kind of loot isn't only available in the skies, but also on the dark alleys of hidden mines. I can't just tell you all my secrets though!
And, of course, we must mention -or at least show- other kind of structures... Mage towers, coliseums, tree houses...
And many more...
* Some of these pictures were originally taken on the Forge version, but all structures are the same.
FAQ
Can I use this on my modpack?
Yes! Just make sure to give us credit. If possible, link it back to this forum post.
Do these dungeons generate if I add them on a world I already explored?
Yes. You will have to explore further and load new chunks though! Remember to save a backup of your world just in case.
What about Forge?
Credits
While most original structures from this mod were built by Aurelj, DiamondTown and Zephyrusj, we'd love to thank MercyWhistles and Wyll_ for letting us include some of their structures too.
TelephaticGrunt's Structure Tutorial was used as a reference for internal parts of the mod. This is an awesome modding tutorial and we wouldn't have been able to create this mod without some help.
Special thanks to @banananugetz for creating such a nice logo!
is there any way to increase the difficulty of the mobs in these structures?
they don't seem to be affected by the mod rpgdifficulty. anyone know of another difficulty mod this would work with?
thanks in advance
I'm getting these error in my server console when i start up.
https://paste-bin.xyz/33796
please add a config that add's the option to decrease the frequency of the structures. in my option they spawn wayyyy to close together. other than that it's a great mod
In reply to Blaek13:
+1
In reply to Volt_e_Bere:
?
In reply to Blaek13:
I was voting +1 to have that config...
But it turns out that it already exists, just edit the config file for it to be more far...
Do you have a list with screenshots / names of each structure?
I'd like to disable a few in the config but can't figure out which are which.
In reply to lydocia:
you know... try using the locate biome to see each structure.
can be?
In reply to TeamCurioso:
Why don't you locate the structures directly? Use /locate dungeons_arise:
hello, does it work well with terralith?
In reply to tama_go99:
It should be fine
In reply to Aureljz:
I tried it and sometimes there are buildings surrounded by blocks or in-ground. is that normal?
hi would you be able to tell me where dungeons saves its structure data? i tried to remove the mod but in my server console i'm getting a constant spam of 'unknown structure start: dungeons_arise:<blahblah>'. i was using the 1.18.1 version
In reply to comborginator:
This is a vanilla issue: https://bugs.mojang.com/browse/MC-194811
I believe some scripts shared on that issue report may help you, but a fix is out of the scope of this mod.
In reply to Aureljz:
no worries this is still very helpful! my servers' too little to handle it atm... hope you keep updating so i can try it again in the future :)
+1 for request to allow a config option to make structures dependent on distance from spawn.
Very awesome mod <3
I created a new world to explore your mod, spawned into a fresh pristine world -- and 10 seconds later died because I was shot by a skeleton. I had spawned into a huge structure that enveloped the world spawn area.
Agree with the request to make the structures dependent on distance from world spawn, with more advanced structures being further away, but at the very least players shouldn't spawn inside one of those structures. Minecraft makes sure that the first monsters don't appear for 10 minutes and there is spawn protection around world spawn, but, your structures can make it impossible for the hapless woodpuncher to recover. (After I respawned from the skeleton attack, one minute later there were four phantoms attacking me. Phantoms are supposed to attack after 3 days of no sleep, but here were four of them, in the daylight, attacking me less than 5 minutes after I started this game.)
Thanks for the mod, which is otherwise well done.
If i add this to my server could vanilla clients join?
In reply to rikossama:
Late reply but yes.
I am so happy 1.18 is out and work well done :D
Do i need to make a new world for the dungeons to load in ? or can i still use my old world i have not explored much