File Details
Wastelands of Baedoor, v0.a11s5 (snapshot)
- R
- Dec 22, 2021
- 15.95 MB
- 563
- 1.16.5
- Forge
File Name
Wastelands of Baedoor (v0.a11s5, 1.16.5).jar
Supported Versions
- 1.16.5
Curse Maven Snippet
One of the biggest, if not the biggest, releases of WoB is here! Unfortunately I couldn't make up with 1.17 version to release date due to bugs in MCR, and samely with WoB-BYG addon, which will come a bit later (I estimate few days, but can be two weeks as well, due to Christmas time).
This snapshot has enormous amount of features, mostly changes and improvements to what was already added. I hope you like all the features! It also features exclusive 1.14.4 version which has a bit smaller part of features and won't be developed heavily, but I wanted to have it since I could painlessly port WoB to it.
Configuration file is now available for 1.15 version; I will try my best to deliver 1.16+ versions for next snapshots. They will be grand as well, but they will probably be uploaded on Discord server, so be sure to check it out!
Added Blocks:
Fluid Tank Heater
* enables you to convert water into different fluids
* mostly made for mod integrations, but supports also vanilla (can convert water into lava)
-> supports Atum 2
Block of Nether Soul Essence
* supports Soul Speed enchantment
* lits in blue fire
Baedoor Golden Pressure Plate
* emits redstone signal depending on type of entity walking on it
-> emits 7 if entity is creature
-> emits 15 if entity is player
-> emits 0 in all other cases
Added Weapons:
Enhanced Pepper Box
- power/dmg/knock/durability: 3/1/2/177
- ammo: small bullet
- rounds: 4
- reload type: single (delay: 20 ticks/1s) / all-in-once (delay: 60 ticks/3s) (depending on mode)
- shot delay: 0 ticks
- loading all-in-once deals small damage to pepper box (1 per full reload)
Lefs 8
- power/dmg/knock/durability: 6/1/0/280
- ammo: small bullet
- rounds: 5
- reload type: single (delay: 20 ticks/1s)
- shot delay: 10 ticks
Pulsating Javelin
- when thrown, hits all avoider-related entities with lightning in avoider-like area
Added Items:
Pale Gold Ingot
- way to obtain baedoor gold without trading with ormaths
- you need to put it in furnace pretty quickly, as it turns slowly back into gold after specific time (about one ingot per minute)
Baedoor Gold Ingot
- way to create baedoor gold blocks without trading with ormaths (baedoor coins can't be crafted though)
- main resource for steampunk blocks in the future (created to make some recipes less expensive)
Enhanced Pepper Box scheme
Pulsating Detector
- used for detecting whether avoider is pulsating on the area or not
Added Mechanics:
Nether Avoider can't be now used to easily grief
- breaking the avoider gives you Avoider Curse for 30s
- if any Avoider is placed with Curse, it won't work until placed again (remember that Curse will be obtained again for 30s)
Winfleton's Ace Cards can now save your life, if in inventory
- chance depends on amount of unique cards (15%, 25%, 33%, 50%)
Beacon Base Blocks (1.16+ only)
- Cirtain Blocks, Lava Blocks and Baedoor Gold Blocks can be used as beacon base from now on
Added Renewability:
* Added another way to obtain soul soil (via lava touching block of nether soul essence)
* Added renewability of coral blocks (via one-way recipes from corals)
* Gilded blackstone can be now craftable
* Diamonds are now renewable by smelting wither skeleton skull
* Ancient debris and elytras can now be bought from wandering merchant (they are not cheap at all, tho)
* 1.17 renewability of non-renewable resources (budding amethyst, calcite, tuff, deepslate) and another way of copper renewability
Added Mod Integration Features:
* Added support for custom ammo (ranged items) for firearms. Works for both add-on and mod compatibility
New Mod Integrations:
Klsts' Adventure Mod
- Added backcompatibility for avoider (now works with 1.15 too)
Atum 2: Return to the Sands
- Mobs from Atum can now be killed by Avoider
- All Atum 2 woods have now their WoB variants
- You can generate porphyr, strange sand, alabaster, marl, limestone and limestone gravel with sandy water touching respective resource
(vulcanic sand, sand, diorite, clay, cobblestone, gravel)
- You can turn palm wood into deadwood by crafting it with 4 nether soul essence
- You can craft alabaster by merging diorite with glistering clay
- Atum sand/limestone clay are bases for Fluid Tank Heaters, allowing player to obtain sandy water in its fluid form
- Atum sand can be used as alternative to get sandy water bottle and craft its elixir
Murky
- Mobs from Murky can now be killed by Avoider (universal, working with 1.15 versions too)
Cazfps Chronicles
- Mobs from Cazfps Chronicles can now be killed by Avoider
Rotten Creatures
- Mobs from Rotten Creatures can now be killed by Avoider
The Phytolands
- Mobs from The Phytolands can now be killed by Avoider
- Solar Dust can be regenerated from solar dust, sand dust and glistering ash
The Midnight [1.15+ only]
- Mobs from The Midnight can now be killed by Avoider
The Undergarden
- Mobs from The Undergarden can now be killed by Avoider
The Desolat
- The Lurker can now be killed by Avoider
- Desolat Sand can be regenerated from desolat sand and sand dust
- Tyorite can be crafted from desolat sandstone and nether quartz
- Blubosite can be crafted from desolat stone and nether soul essence
- Desolat cobblestone can be generated via placing desolat sandstone above water source and with lava nearby (on x/z axis)
- All Desolat woods have now their WoB variants
Elvenation
- Mobs from Elvenation can now be killed by Avoider
Xenoclus 2
- Mobs from Xenoclus 2 can now be killed by Avoider
Neverdark
- Mobs from Neverdark can now be killed by Avoider
Refreshed Nether
- Mobs from Refreshed Nether can now be killed by Avoider
- You can craft 4 Nether Soul Essences from Soul dropping from Soul Face
Eternal Tales
- Mobs from Eternal Tales can now be killed by Avoider
The Mobs 'n' Crops
- Updated for 2.0.0 version (added Cypress wood variants)
BetterEnd
- Added renewable way to get flavolite (simply blast glistering clay in blast furnace), end dust and crystal shards
Oh The Biomes You'll Go
- Added renewability for all types of sands, travertine, nylium soul sand and nylium soul soil, warped coral, black ice, purpur stone, brimstone, cryptic stone and ether stone
- BYG saplings can be found in merchant airships as part of loot table
- Wood variants of BYG woods can be used via compatibility mod
Caves and Cliffs Backport
- Renewability of 1.17 resources (copper, budding amethyst, calcite, tuff, deepslate)
Unearthed
- Renewable ways to get pillow basalt, pyroxene, white granite, kimberlite, lignite, pumice
Unearthed x BYG
- Craftable way to turn dacite (Unearthed) to dacite (BYG); 2x2 crafting table recipe or stonecutter
Infernal Expansion
- Added renewability of dullrocks, dullthorns, non-renewable blackstone and basalt variants
Immersion (can be later moved to separate add-on dedicated to this mod)
- Added renewability of toriscite
- Some quality-of-life recipes to make Immersion better fit vanilla
BetterNether
- Mobs from BetterNether Reforged can now be killed by Avoider
Ice & Fire
- Mobs from Ice & Fire can now be killed by Avoider
-> Pixie is also counted
-> Myrmex colonies count only workers and soldiers (feedback on that is appreciated)
Voidcraft
- Mobs from Voidcraft can now be killed by Avoider
Farmer's Delight
- Knives from WoB count as knife type for FD, gaining all its advantages
- Activated Fluid Tank Heater is considered heat source (can warm up cooking pot or skillet)
- Cooking chorus fruit and tsua petals will result on gathering tsua straw
Better Animals Plus
- Mobs from Better Animals Plus can now be killed by Avoider
Greek Fantasy
- Mobs from Greek Fantasy can now be killed by Avoider
- Dismantle enchantment affects Bronze Bull and Talos bosses
Blue Skies
- Mobs from Blue Skies can now be killed by Avoider
Advancements:
Walking On Cursed Land
-> Hidden. Walk on Block of Nether Soul Essence
Gambled Salvage
-> Save your life using Winfleton's Cards
New Technician In the Town (Technician Path)
-> New advancement path. Given after obtaining baedoor gold ingot
Portable Nether Lakes (Technician Path)
-> Given after first successful lava converting via Fluid Tank Heater
Witheric Totem
-> Granted after creating first totem of pulsating
Totem Awakened
-> Granted after successful summoning of totem
Rider of Lightning
-> Strike at least three mobs with pulsating javelin
Config:
Configuration File (wobr-common.json) implemented to 1.15 version. 1.16+ ones will come in later snapshots, hopefully
-> it is located at world save (under "serverconfig" directory)
-> config file should not be removed manually by any means, can result on world crashing after start
Other:
* Firearm bullets hitting the ground now emits particle
* Added some hidden elements to structures, telling story of universe a bit better
Changes:
Blocks:
* Nether Avoider now kills also wind spirits
* All Lapis Crystal related blocks got revamp, merging them into one (if you used dark variant, expect it missing ingame)
-> Lapis Crystal got retextured, thanks to DylanVHS
-> Lapis Tower has different inventory texture
* Nether Shielder requires now diamond to create successful shielding operation
Weapons:
* White Sabre speed raised to 3.0
* Knife's cooldown time doubled
* Knife can deal 1.5*damage if source entity is crouching while dealing special attack
* Pepper box reload delay is changed from 25 (1.25s) to 15 ticks (below 0.75s)
* Pepper box shooting damage raised slightly (from 2*1 = 2 dmg / to 3*1 = 3 dmg); knockback (2) not changed
* Short revolver shooting damage raised slightly (from 3*1 = 3 dmg / to 4*1 = 4 dmg); knockback (0) not changed
* Rusty Reaper reload delay is changed from 80 (4s) to 90 (4.5s)
* Jitado Shotgun damage changed from 4/9 (36) to 4/8 (32)
* Sabre defence is now vulnerable for axes. If attacked during defence, it makes sabre cooldown last longer after attack, and damages it slightly
* Bullets now break glass (a bit bugged feature rn)
* Revamped textures of all knives
Mechanics:
* Soul Nether Essence dropping raised from 6% to 8% (with Looting, maximum chance of getting it raised from 24% to 32%)
-> with Looting, you can now also get additional drop (with chance being 11% * level of enchantment)
* Using firearms in creative mode doesn't need reloading now
* Revamped whole wandering merchant mechanics - both trades, GUI and requirements
* Removed lantern light mechanic
* Glistering ash drop from End Stone mined in End dimension chance is raised, if Fortune pickaxe is used
-> no Fortune pickaxe has still 2% of drop
-> Fortune pickaxe has, respectively: 7%, 12% and 17% chance of drop
* Changes to Nether Avoider Pulsating effect
-> it no longer emits particles when applied
-> if you want to check if the area is affected by Avoider, use Pulsating Detector instead
-> if in Reaper mode, it kills only hostile creatures (=tagged as mobs)
-> strays and drowned are no longer killed differently (which most probably didn't work properly anyway)
-> now it also kills endermites and vexes
Structures:
* Bandit airship revamped
-> inside is different - contains new elements and one more spawner, which is harder to be destroyed
-> loot table is revamped completely, making items more random
* Airship spawning method changed (hopefully for the last time)
-> structures should not get cut off at all
-> and they generate instantly (finally!)
* Loot Tables introduced properly to all airships
-> loot table contents try to reflect airships idea, although it will be remade in further snapshots, with two airship revamps coming
-> trader airship loot table is integrated with Oh The Biomes You'll Go and Farmer's Respite (addon for Farmer's Delight)
-> if any of these mods are installed, there's a chance to find dedicated items from these mods
Mobs:
* Wind Spirit now spawns no matter the developer mode being turned on or not, in deserts
- you can now get glistering sand without going to the End or finding ormath airship
- Wind spirits generated by shaman are not affected by Nether Avoider
- Looting enchantment raises the chance of getting another glistering ash drop (respectively - 17%, 24% and 31% chance)
* Ormath Shaman
- Once summoning wind spirits, it also makes nearby entities immune to Nether Avoider
* Bandit
- Health value lowered slightly (from 22 to 20)
- Hopefully fixed some spawning issues
* Merchant
- Slightly changed mechanics of merchant spawning (will not require previous one to despawn, but despawning will take quicker)
- Gunslinger merchant spawns rarely, since it is not fully finished by far (the chance of it spawning is 5%, while resource merchant has 15% chance to spawn)
* Some entity-related elements upgraded
Recipes:
* Red sand is now a bit cheaper and dependable on WoB elements (you craft it with one orange dye and 8 sand dusts)
* Soul Soil obtaining now needs block of nether soul essence to be smelted instead of crafting table recipe (no soul sand needed anymore!)
* Assassin's Knife recipe now uses Ayer Knife as a base of the recipe and is actually pricier
* Ayer Knife recipe slightly changed to avoid some popular base recipes (such as Many Different Weapons)
* Crocodile Shotgun Scheme is no longer craftable (can be bought from wandering merchant)
* Sand Wanderer Scheme is no longer craftable (can be bought from wandering merchant)
* Nether Update related elements are no longer craftable (you can get it in 1.15 only on creative or by crafting in earlier versions)
* Lapis Crystal recipe requires now lapis block and glowstone dust
* Most of baedoor gold blocks recipes changed, to fit introduction of baedoor gold ingot
* Framed glass variants can be also crafted from horizontal glass panes
* Recipes for warped & crimson framed glass variants are no longer available in 1.15 version (can be readded when 1.15 support will end)
Namings:
* Baedoor Funt changed to "Baedoor Coin"
-> All item IDs are not changed
* Cross of Rising Day renamed to "Tsua Petals"
-> IDs changed. Expect them missing after updating
* Blue Nether Brick renamed to Blue Nether Bricks
-> ID not changed
Commands:
* Most commands got removed due to introduced config
* Reaper Mode changed to gamerule (it impacts all dimensions now)
Other:
* Internal Game Guide changed to vanilla book and appendix (temporary solution, will be Patchouli book in final version)
* Corrected some typos
* Removed HurtResistanceTime variable change temporarily due to several log errors
* Did some procedure optimalisations to hopefully make mod contents use less RAM than during tests
* Reorganised mod into folders (can be not visible in mod file structure)
* "wobrCheck_Experience" command now doesn't require any permission level (being the only wobr command after change)
* Creative tab changed to Lefs 8
* Deleted some elements causing unnecessary messages in game logs
* Changed texture of sandy water bucket
Bugfixes
* BAX_0051 - inactive avoider doesn't work when redstone powered
* BAZs0052 - golden avoider and lapis avoider don't work
* BAX_0053 - incompatibility with Epic Fight Mod
* BAX_0054 - zombie pigmans/piglins can be killed by Nether Avoider
* BAZs0055 - mobs from compatibile mods are likely to not be affected by Nether Avoider
* BAZs0056 - javelin sacks sometimes drop less javelins than they should
* BAXs0028 - light blocks leave trails if someone runs fast with his lantern hold, until he hides his lantern [removed the feature]
* BAZs0058 - Nether-related elements are not always obtainable via crafting
* BA9_0035 - bandits from spawners don't despawn
* BAX_0043 - airships spawning takes too long
* BA7s0017 - music discs don't use sound perspective

