This is the WarpDrive mod itself.
You might need to delete your WarpDrive configuration folder to benefit from all the fixes!
This is a ALPHA version by LemADEC for Minecraft 1.12.2.
There's no separate core mod, it's all integrated in a single file.
There's no compatibility with any alpha version.
To use RF or EU, you need either RedstoneFlux, IC2, or GTCE.
To move your ship, you need either CC:Tweaked or OpenComputer, scripts are preloaded.
ComputerCraft has outstanding issues, use CC:Tweaked instead!
Many mods are supported, list is too long to put here :).
Notable changes from 1.5.8 all by LemADEC unless otherwise stated:
- Added upgrade system for legacy upgrades
Added diamond as a creative/debug tool
Improved world border usability
Improved basic plain electromagnet cost with Thermal mods
Improved server lag from ticking force field blocks
Improved guide messages when failing ship size or mass constrains
Improved log details in case of reactor explosion
Updated OpenComputers LUA to be direct calls, same as ComputerCraft
Updated ship minimum mass to be 50% of the lower tier
Updated gradle-wrapper to 4.8.1
Removed unnecessary NBT from upgrades and reactor laser drops
Fixed transporter showing on radar echos
Fixed Accelerator core not interfacing completely with OpenComputers
Fixed a raytracing regression preventing laser cannon to hit entities
Fixed console spam when deploying a ship from a WorldEdit schematic
Fixed IC2 client synchronization
Fixed WarpDriveText serialization support for action bar messages
Fixed tuning driver dyeing recipes
Fixed tuning driver messages
Fixed transparency regression in force field block
Fixed bad multithreading in radar and ship scanner
Fixed double particle rendering
Fixed range exploit in radar
Fixed invalid reference to ship controller in default LUA scripts
Fixed potential log spam with force field interactions
Fixed #401 various crashes with explosion resistance checks
Fixed ICBM explosives missing their parent ingredient
Fixed lag from continuous radar scans
Fixed omnipanel model rendering itself multiple times
Fixed #380 NPE crash when ship enters an unloaded dimension
It's beta, expect bugs!
Camouflage is partially supported.
Space rendering is work in progress (increase chunks rendering to see planets).
Chisel&Bits won't turn with your ship. Use LittleTiles instead!
IC2 energy only flows in the overworld (no idea why).
When jumping with large ships, collision will 'stall' the server and disconnect all clients. Large means more than 20000 blocks on a decent server.