WarpDrive

Mods
189,835 Downloads Last Updated: Dec 24, 2019 Game Version: Forge

File Details

Filename WarpDrive-1.12.2-1.5.9.jar
Uploaded by LemADEC
Uploaded Sep 16, 2019
Game Version Forge
Size 6.36 MB
Downloads 1,016
MD5 df0cc376f42df659b1382fa6a68dccde
Supported Modloader Versions
Forge
Supported Minecraft 1.12 Versions
1.12.2
Supported Java Versions
Java 8

Changelog

This is the WarpDrive mod itself.
You might need to delete your WarpDrive configuration folder to benefit from all the fixes!
 
This is a ALPHA version by LemADEC for Minecraft 1.12.2.
 
There's no separate core mod, it's all integrated in a single file.
There's no compatibility with any alpha version.
 
To use RF or EU, you need either RedstoneFlux, IC2, or GTCE.
 
To move your ship, you need either CC:Tweaked or OpenComputer, scripts are preloaded.
ComputerCraft has outstanding issues, use CC:Tweaked instead!
 
Many mods are supported, list is too long to put here :).
 
Notable changes from 1.5.8 all by LemADEC unless otherwise stated:

  • Added upgrade system for legacy upgrades
    Added diamond as a creative/debug tool
    Improved world border usability
    Improved basic plain electromagnet cost with Thermal mods
    Improved server lag from ticking force field blocks
    Improved guide messages when failing ship size or mass constrains
    Improved log details in case of reactor explosion
    Updated OpenComputers LUA to be direct calls, same as ComputerCraft
    Updated ship minimum mass to be 50% of the lower tier
    Updated gradle-wrapper to 4.8.1
    Removed unnecessary NBT from upgrades and reactor laser drops
    Fixed transporter showing on radar echos
    Fixed Accelerator core not interfacing completely with OpenComputers
    Fixed a raytracing regression preventing laser cannon to hit entities
    Fixed console spam when deploying a ship from a WorldEdit schematic
    Fixed IC2 client synchronization
    Fixed WarpDriveText serialization support for action bar messages
    Fixed tuning driver dyeing recipes
    Fixed tuning driver messages
    Fixed transparency regression in force field block
    Fixed bad multithreading in radar and ship scanner
    Fixed double particle rendering
    Fixed range exploit in radar
    Fixed invalid reference to ship controller in default LUA scripts
    Fixed potential log spam with force field interactions
    Fixed #401 various crashes with explosion resistance checks
    Fixed ICBM explosives missing their parent ingredient
    Fixed lag from continuous radar scans
    Fixed omnipanel model rendering itself multiple times
    Fixed #380 NPE crash when ship enters an unloaded dimension
     
    Known limitations:
    It's beta, expect bugs!
    Camouflage is partially supported.
    Space rendering is work in progress (increase chunks rendering to see planets).
    Chisel&Bits won't turn with your ship. Use LittleTiles instead!
    IC2 energy only flows in the overworld (no idea why).
    When jumping with large ships, collision will 'stall' the server and disconnect all clients. Large means more than 20000 blocks on a decent server.