237,187 Downloads Last Updated: May 16, 2020 Game Version: Forge

File Details

Filename WarpDrive-1.12.2-1.5.5.jar
Uploaded by LemADEC
Uploaded Jun 26, 2019
Game Version Forge
Size 6.35 MB
Downloads 2,014
MD5 d779bb123a07870874c3ee3aa4f51db4
Supported Modloader Versions
Supported Java Versions
Java 8
Supported Minecraft 1.12 Versions


This is the WarpDrive mod itself.
You might need to delete your WarpDrive configuration folder to benefit from all the fixes!


This is a ALPHA version by LemADEC for Minecraft 1.12.2.

There's no core mod, it's all integrated in a single file.
There's no compatibility with any alpha version.


To use RF or EU, you need either RedstoneFlux, IC2, or GTCE.

To move your ship, you need either CC:Tweaked or OpenComputer, scripts are preloaded.
ComputerCraft has outstanding issues, use CC:Tweaked instead!

Many mods are supported, list is too long to put here :).


Notable changes from 1.5.4 all by LemADEC unless otherwise stated:

  • Added more generic mulitblock assembly validation
    Integrated particle accelerator (wip)
    Added Enantiomorphic reactor rendering
    Added render debug command
    Updated Enantiomorphic reactor core recipes progression
    Updated Travis CI for 1.12 (wip)
    Improved starmap registration
    Improved block update detection
    Improved LUA event spam when accelerator is disabled
    Improved ship scanner rendering
    Improved ship scanner usability for new captains and admins
    Fixed electromagnetic cell container duplication between recipe handlers
    Fixed biopulp recipe regression introduced in 1.5.3
    Fixed #379 slab partially updated to 1.12.2
    Fixed containment & scanner light propagation
    Fixed dimensional transceiver anchor tag
    Fixed activated carbon recipe to use only water potion
    Fixed transporter scanner rendering regression introduced in 1.5.4
    Fixed console spam from updating accelerator setup
    Fixed DraconicEvolution compatibility for 1.12.2
    Fixed ship scanner only restoring missing blocks
    Fixed armor stand no spawning in space
    Fixed ship controller potentially using an invalid ship core tile entity
  • Known limitations:

It's alpha, expect bugs!
Accelerator core is functional, pending a few rendering fixes.
Camouflage is partially supported.
Space rendering is work in progress (increase chunks rendering to see planets).
IC2 machines are lost during ship jump (no easy fix).
LittleTiles might turn with your ships.

Chisel&Bits won't turn with your ship.
When jumping with large ships, collision will 'stall' the server and disconnect all clients. Large means more than 20000 blocks on a decent server.