This is the WarpDrive mod itself.
You might need to delete your WarpDrive configuration folder to benefit from all the fixes!
This is a ALPHA version by LemADEC for Minecraft 1.12.2.
There's no core mod, it's all integrated in a single file.
There's no compatibility with any alpha version.
To use RF or EU, you need either RedstoneFlux, IC2, or GTCE.
To move your ship, you need either CC:Tweaked or OpenComputer, scripts are preloaded.
ComputerCraft has outstanding issues, use CC:Tweaked instead!
Many mods are supported, list is too long to put here :).
Notable changes from 1.5.4 all by LemADEC unless otherwise stated:
- Added more generic mulitblock assembly validation
Integrated particle accelerator (wip)
Added Enantiomorphic reactor rendering
Added render debug command
Updated Enantiomorphic reactor core recipes progression
Updated Travis CI for 1.12 (wip)
Improved starmap registration
Improved block update detection
Improved LUA event spam when accelerator is disabled
Improved ship scanner rendering
Improved ship scanner usability for new captains and admins
Fixed electromagnetic cell container duplication between recipe handlers
Fixed biopulp recipe regression introduced in 1.5.3
Fixed #379 slab partially updated to 1.12.2
Fixed containment & scanner light propagation
Fixed dimensional transceiver anchor tag
Fixed activated carbon recipe to use only water potion
Fixed transporter scanner rendering regression introduced in 1.5.4
Fixed console spam from updating accelerator setup
Fixed DraconicEvolution compatibility for 1.12.2
Fixed ship scanner only restoring missing blocks
Fixed armor stand no spawning in space
Fixed ship controller potentially using an invalid ship core tile entity
- Known limitations:
It's alpha, expect bugs!
Accelerator core is functional, pending a few rendering fixes.
Camouflage is partially supported.
Space rendering is work in progress (increase chunks rendering to see planets).
IC2 machines are lost during ship jump (no easy fix).
LittleTiles might turn with your ships.
Chisel&Bits won't turn with your ship.
When jumping with large ships, collision will 'stall' the server and disconnect all clients. Large means more than 20000 blocks on a decent server.