WarpDrive

Mods
157,474 Downloads Last Updated: Oct 20, 2019 Game Version: Forge

File Details

Filename WarpDrive-1.7.10-1.3.20.-.jar
Uploaded by LemADEC
Uploaded Apr 13, 2016
Game Version 1.7.10
Size 2.52 MB
Downloads 1,369
MD5 d16d990c2e4063bfc89976782ff429a8
Supported Minecraft 1.7 Versions
1.7.10
Supported Java Versions
Java 7

Changelog

This is the WarpDrive mod itself.

You need to delete your WarpDrive configuration folder to benefit from all the fixes!

 

This is a beta version by TheNumenorean & LemADEC for Minecraft 1.7.10.

There's no core mod, it's all integrated in a single jar now.

Beta means "It's mostly stable but may still murder you". There's no compatibility with any alpha version.

 

This version requires either ComputerCraft or OpenComputer.

EU and RF power are supported (including but not limited to IC2, Gregtech, AdvancedSolarPanel, AtomicScience, BigReactors, EnderIO, Thermal Expansion, ImmersiveEngineering).

ICBM, MFFS, Advanced Repulsion System, Advanced Solar Panels and GraviSuite are supported.

 

 

Notable changes from 1.3.18 to 1.3.19 all by LemADEC unless otherwise stated:

  • Fixed #154 Laser lift loosing its configuration
  • Added more alternate recipes for basic hull blocks

  • Fixed #152 missing tooltip on air canister

  • Fixed #134 missing ship mass checks

  • Fixed console spam (2x)

  • Improved CPU load during jump

  • Fixed chat colors

  • Fixed ship deleting or duping during world transition

  • Fixed ImmersiveEngineering wires duping

  • Updated ImmersiveEngineering to 0.7.5

  • Fixed energy output with EnderIO

  • Added /generate support for LuckyBlocks, etc.

  • Fixed nested error in SMP

  • Improved warp armor to be a bit higher than iron

  • Fixed air generator recipe with EnderIO

  • Improved formatting in wentity command

  • Added basic filtering for ItemFrames in wentity command

  • Fixed laser tree farm configuration mixup

  • Fixed #146 OC scripts crash during jump

  • Implemented ores and silktouch energy factors for mining laser

  • Refactored LUA scripts common library between OC, CC, Enan reactor and Ship controller

  • Fixed all remaining OC support issues (#140, event, parameters)

  • Fixed reactor simulation still active during chunk loading

  • Fixed crew summoning API, scripts and coordinates

  • Fixed CC boot on fresh computer (regression introduced in 1.3.19)

  • Fixed dup bug with OC keyboard

  • Updated OpenComputers to 1.7.10-1.6.0-beta.1

  • Updated derelict ship & stations with better layout & corruption and 3 hull tiers

  • Refactored Jump interfaces

  • Added diagonal and rotation jumps support

  • Added fine movement in hyperspace dimension

  • Updated CC ship default LUA to match its OC counterpart

  • Removed ship size impact on interfaces

  • Improved ship dimension update to be more tolerant

  • Fixed duping with levers and IE connectors

  • Fixed #118 OpenComputer not boot automatically

  • Updated CoFH to 3.1.2-325

  • Added rotation support for blocks, tile entities, entities and chunkloading

  • Added mod specific jump lock

  • Added transformation API

  • Added rotation compatibility for Vanilla, ArsMagica2, OpenComputers, ImmersiveEngineering,
    EnderIO, ComputerCraft, TConstruct, BiblioCraft, AppliedEnergistics2, Redstone paste,
    JABBA, StargateTech2, Metallurgy, Natura

  • Updated IC2 to 2.2.815

  • Updated ImmersiveEngineering to 0.7.3

  • Improved coordinates in logs to be admin friendly

  • Fixed IC2reactorLaser not always refreshing

  • Added unique names to dev tooltips

  • Fixed lag during asteroid field generation

  • Fixed #137 Laser + Camera reporting invalid Video channel in SMP

  • Fixed Galacticraft support with dev

  • Fixes "Unable to reach hyperspace from a planet" message not visible to players by DraksterAU 

Known issues:

  • Asteroids WorldGeneration is functional but very laggy
  • Scanner, Transporter, Beacon and Decorative blocks are 'work in progress', recipes are disabled for a reason, use at your own risk