WarpDrive

Last Updated: Jul 1, 2018 Game Version: 1.7.10

110,763

Aug 4, 2015

Owner: LemADEC

This is the WarpDrive mod itself.
You need to delete your WarpDrive configuration folder to benefit from all the fixes!

 

This is a Release version by LemADEC for Minecraft 1.7.10.
There's no core mod, it's all integrated in a single file.
There's no compatibility with any alpha version.

 

This version requires either ComputerCraft or OpenComputer, scripts are preloaded.
This version requires either CoFHcore or IC2. They will respectively enable RF or EU power.

 

Many mods are supported, including but not limited to Advanced Repulsion System, Advanced Solar Panels, ArsMagica2, AppliedEnergistics 2, AtomicScience, BiblioCraft, BigReactors, Botania, BuildCraft, Carpenters' blocks, CustomNpcs, DeepResonance, DefenseTech, Draconic Evolution, EnderIO, EvilCraft, ForgeMultiPart, GraviSuite, Gregtech, IC2, ICBM, ImmersiveEngineering, JABBA, Mekanism, Metallurgy, MFFS, Natura, PneumaticCraft, Redstone Paste, SGCraft, StargateTech2, Techguns, Thaumcraft, Thermal Expansion, and Tinker's Construct.

 

Notable changes from 1.3.36 all by LemADEC unless otherwise stated:

  • Added PreJump, TargetCheck & JumpResult events (#341)

  • Increased force field damage from lasers by 4x, from explosion by 2x

  • Improved usability in LUA scripts for CC & OC
    - replacing arrows with explicit directions
    - systematic help message, on a full line, starting with a space
    - explicit help color styling
    - prefer solution over constrains
    - fix overflow in ship menus

  • Improved usability in log & guide messages

 

  •  

    Fixed laser not passing through force fields with same beam frequency

  • Fixed #319 xml file loading interrupted by missing optional mods

  • Fixed transporter beacon loosing enable state on chunk loading

  • Fixed #332 world not updated during cross-dimensional transportation

  • Fixed invalid max jump distance in LUA scripts

  • Fixed multiple world generation crashes due to invalid configuration

  • Fixed #326 reactor display not matching reality upon computer reboot

  • Fixed server crash when mixing tiers next to accelerator controller

  • Fixed potential crash in force field camouflage handling

  • Fixed entities not fully decloaking

  • Fixed cloak requiring reboot when resizing it

  • Fixed RF output delay when loading chunks

  • Fixed #323 no RF output since 1.4.1

 

Known issues:

LHC requires a specific server mod for its particles simulation. You can enable it in the configuration to check the recipes.
Decorative blocks are 'work in progress', recipes are disabled for a reason, use at your own risk.
When jumping with large ships, collision will 'stall' the server and disconnect all clients. Large means more than 20000 blocks on a decent server.