File Details
Visual Health (Fabric 26.1-2.0.0)
- R
- May 26, 2026
- 1.37 MB
- 62
- 26.1.2+2
- Fabric
File Name
visualhealth-fabric-26.1-2.0.0.jar
Supported Versions
- 26.1.2
- 26.1.1
- 26.1
Curse Maven Snippet
Version 2.0.0
Additions:
- Completely reworked the damage rendering. Instead of drawing a new renderlayer over the mob with a dynamic damage texture, the mod now grabs the mob's original texture and composites the damage onto it. This massively improves compatibility with many mods and resourcepacks!
- Added support for Corpse (will now show player damage texture on corpses)
- Added support for Physics Mod ragdolls
- New option to disable damage from specific entities in the Entity Overrides menu
- Damage tier count can now be changed from the default 5
- New Extras config screen with additional options
- Per-player skin sampling damage tint option added (Extras screen) for unique player colors
- New color picker UI in the Entity Overrides screen to select for CUSTOM/EMISSIVE tints!
- Option to render damage on only the player (Extras screen)
- Added Enderdragon emissive damage!
Changes:
- Generic/bruise damage now appears on the base texture instead of emissive renderlayer
- Renamed "Color Overrides" to "Entity Overrides" to be more specific
- Increased per-tier wound count
- Removed EMF/ETF optional dependencies
- Tweaked slime and magma cube damage colors
- Added random opacity for wounds (gives a bit more of a natural look)
- Redesigned generic damage to be more bruise-like with its color now a darker shade of the damage tint instead of that brown (new textures and less opacity too!)
- Now only applies damage to fully opaque parts of the mob texture for consistent visuals
- Updated the Entity Overrides button to emphasize that player damage can also be modified
Fixes:
- Red override color appearing blue
- Baby mob damage pixel scale wrong (26.1+)
- Damage now shows properly on unsheared sheep
- Modded weapons causing generic damage
- Copper golem showing damage (1.21.10+)
FYI: Emissive rendering still uses the v1 RenderLayer method! This is because emissive rendering requires a certain renderlayer type and rendering the whole texture like that would look very wrong. This affects endermen and any mobs with EMISSIVE overrides.
Version 1.1.0
- Fixed isEmissive overrides on 1.21.1 (no damage shown on Endermen)
- Fixed mod not working with shaders on 1.21.1
- Fixed cow/pig texture issues on 1.20.1/1.21.1
- Added custom entity damage overrides! Within the config menu, add entity ids and specify a custom hex color for the damage color to use!
- Adds support for 26.1 :D
Version 1.0.1
- Fixed null crash with Skin Shuffle mod installed
- Added 1.21.1/1.20.1 versions
- Fixed debug log spam
Version 1.0.0
- Initial release

