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Visual Health

Add visible damage to hurt mobs and players!

File Details

Visual Health (Fabric 26.1-2.0.0)

  • R
  • May 26, 2026
  • 1.37 MB
  • 62
  • 26.1.2+2
  • Fabric

File Name

visualhealth-fabric-26.1-2.0.0.jar

Supported Versions

  • 26.1.2
  • 26.1.1
  • 26.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:visual-health-1473785:8149761"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Version 2.0.0

Additions:

  • Completely reworked the damage rendering. Instead of drawing a new renderlayer over the mob with a dynamic damage texture, the mod now grabs the mob's original texture and composites the damage onto it. This massively improves compatibility with many mods and resourcepacks!
  • Added support for Corpse (will now show player damage texture on corpses)
  • Added support for Physics Mod ragdolls
  • New option to disable damage from specific entities in the Entity Overrides menu
  • Damage tier count can now be changed from the default 5
  • New Extras config screen with additional options
  • Per-player skin sampling damage tint option added (Extras screen) for unique player colors
  • New color picker UI in the Entity Overrides screen to select for CUSTOM/EMISSIVE tints!
  • Option to render damage on only the player (Extras screen)
  • Added Enderdragon emissive damage!

Changes:

  • Generic/bruise damage now appears on the base texture instead of emissive renderlayer
  • Renamed "Color Overrides" to "Entity Overrides" to be more specific
  • Increased per-tier wound count
  • Removed EMF/ETF optional dependencies
  • Tweaked slime and magma cube damage colors
  • Added random opacity for wounds (gives a bit more of a natural look)
  • Redesigned generic damage to be more bruise-like with its color now a darker shade of the damage tint instead of that brown (new textures and less opacity too!)
  • Now only applies damage to fully opaque parts of the mob texture for consistent visuals
  • Updated the Entity Overrides button to emphasize that player damage can also be modified

Fixes:

  • Red override color appearing blue
  • Baby mob damage pixel scale wrong (26.1+)
  • Damage now shows properly on unsheared sheep
  • Modded weapons causing generic damage
  • Copper golem showing damage (1.21.10+)

FYI: Emissive rendering still uses the v1 RenderLayer method! This is because emissive rendering requires a certain renderlayer type and rendering the whole texture like that would look very wrong. This affects endermen and any mobs with EMISSIVE overrides.

Version 1.1.0

  • Fixed isEmissive overrides on 1.21.1 (no damage shown on Endermen)
  • Fixed mod not working with shaders on 1.21.1
  • Fixed cow/pig texture issues on 1.20.1/1.21.1
  • Added custom entity damage overrides! Within the config menu, add entity ids and specify a custom hex color for the damage color to use!
  • Adds support for 26.1 :D

Version 1.0.1

  • Fixed null crash with Skin Shuffle mod installed
  • Added 1.21.1/1.20.1 versions
  • Fixed debug log spam

Version 1.0.0

  • Initial release