V-Tweaks

Mods
4,486,201 Downloads Last Updated: May 2, 2021 Game Version: 1.16.5

File Details

Filename VTweaks-1.16.4-3.5.0.jar
Uploaded by oitsjustjose
Uploaded May 2, 2021
Game Version 1.16.5
Size 108.27 KB
Downloads 861
MD5 21316151d541a20101d18f2694d97ca4
Supported Modloader Versions
Forge
Supported Java Versions
Java 8
Supported Minecraft 1.16 Versions
1.16.5
1.16.4
1.16.3
1.16.2
1.16.1

Changelog

V-Tweaks Changelog MC 1.16.x

3.5.0

Added

  • ChopDown: A new feature where trees straight up fall down (DISABLED BY DEFAULT)
    • Trees don't just disappear into items, but they fall instead! Credit to Tersnip's original implementation
    • Acknowledges lumbering, has smarter tree detection than the original as well as some other small optimizations overall
    • Configurable tree detection (checks for at least 1 leaf and x many logs above the original, where x is a config option)

Fixed

  • Smol Bees config not working -- this config option is now in the Client Config as well
  • Enchantments being able to be applied on top of each other
  • New Lumbering config option to set max log limit fixes StackOverflow in dense forests with unbreakable/electric tools

3.4.2

Added

  • SMOL BEES
    • They're smol. What else do you want!
    • Oh yeah, they're bounding box is the same so it's easy to interact with them still

Fixed

  • Challenger Mob Loot not working
    • If you change your challenger mob drops, you'll need to run the /refresh command to reload them as a side-effect of this fix
  • PetArmory configs being completely useless
  • NoPetFriendlyFire now prevents other damage forms such as Sweeping Edge, splash potions and more
    • A hurt animation/sound will still inevitably be played, but rest assured 0 damage is done.

3.4.1.1

Fixed

  • Low health sound playing for every player, not just the associated player.

3.4.1

Added

  • New Feature: No Pet Friendly Fire!
    • This feature prevents either (configurable) the owner of a pet, or all players, from attacking tamed pets!

3.4.0.1

Fixed

  • Strict lumbering being too strict with BlockStates
  • Extra break sound being played when lumbering

3.4.0

Added

  • Low-health heartbeat noise - fully configurable, fully client-side
  • Anvil tweak that prevents your tools from increasing in XP cost to repair!

Changed

  • Lumbering now is more FPS friendly by reducing particles and sounds

3.3.3b

Fixed

(LOGICAL ERROR): Lumbering not working with electrical tools and possibly others

3.3.3

Fixed

Lumbering:

  • Tool damage from lumbering will now make sense again
  • Imperishable will always save a tool while lumbering again
  • Non-imperishable tools will reserve 1 durability on your tool so it doesn't get destroyed via lumbering and you can repair it

3.3.2

Added

  • New config option for limiting lumbering to the initial wood type you broke See this tweet: the first 3 lumbers are with lumberingIsStrictAboutWood=true, the last is with lumberingIsStrictAboutWood=false

3.3.1

Fixed

  • Challenger mobs still lingering after the mob has died/despawned (I HOPE)
  • Challenger mob particles not rendering on servers, at all

3.3.0

Fixed

  • Lumbering not working on electrical tools (for the most part)
  • Particles from Challenger Mobs lingering after the mob has died/despawned

Changed

  • enablePeacefulSurface now defaults to false

3.2.0

Change compiler options to support 1.16.3 and 1.16.4 (and hopefully .1 and .2 too?)

3.1.9

Initial port to 1.15! I think[?] everything's working!