This mod adds three types of worlds that players can access by crafting the corresponding portals: Mining Portal, Void Portal and Garden Portal.
- Each crafted portal will - when first activated by right-clicking - create a new dimension and transport the player there.
- At the location where the player arrives in the new dimension, a Return Portal is placed. Use this to get back.
- Portal blocks can be picked up and moved, even to other dimensions.
- Return Portals can only be moved within the dimension they were generated.
- Server OPs can right-click a new (not yet activated) portal while sneaking to forcibly link to an existing dimension, using a GUI. Linking from within a Utility Worlds dimension to the overworld (via GUI) should be used with caution. The created overworld portal can be in a bad location (coordinates can be specified in UW for 1.14.4+)
Note: Utility Worlds for 1.14.4+ currently have clouds in the Void World. This can't be helped at the moment, but may be resolved later.
Common for all worlds
- No weather.
- Always noon (sun at zenith).
Mining World characteristics
- Completely flat.
- No caves, water or lava. Note that other mods may override this behavior, there is no attempt to prevent this.
- Flat bedrock.
- Ore generation and mob spawning as in Extreme Hills / Mountains.
Void World characteristics
- Black sky. star brightness is configurable, default is no stars (only in UW for MC 1.12.2).
- Considered a plains biome.
- No structures.
- 9 x 9 stone platform where the Return Portal is created.
- If a player dies in the Void World, the respawn is at the same location as when initially entering the dimension. Keep a block there to avoid death loops.
Garden World characteristics
- Completely flat.
- Only consists of 4 layers of dirt on bedrock.
- No ore generation.
- No mob spawning.
In reply to Zarkov:
I'm not sure if this has been asked, but is there a way that you can make a new portal that is creative standards, or somehow change a config to already made world into creative. Thanks.
Hi,
It's not possible to configure utility world dimensions to automatically be creative mode. It needs to be set manually (/gamemode command). You can disable all mob spawns though, if you want.
hi! I'm just curious how many dimensions can I make in SSP or lan multiplayer- for each void/mining/garden worlds!
Each world (dimension) is initialized on server start, to make sure any force loaded chunks are loaded and started. But I think you need an impractical number of worlds before this becomes a problem. Dimensions without force loaded chunks are automatically unloaded again after a small delay.
Can u make it so we can change the void world skybox to be toggled to vanilla or so it can be changed with a texture pack?
Im playing on 1.7.10 modpack atm is thear a fix i can use to change it?
In an SMP how are the Void spawn platform handled?
Thanks in advance =)
It's currently not possible to pre-configure any structures within the void world.
Thanks for the quick and complete reply! =)
No ores in the mining world in infinity lite 1.4.1
That mod pack is using orespawn to control ore generation, and normal ore generation is disabled (disable_standard_ore_generation set to true in "config/orespawn.cfg").
Ore generation is then defined using a list of known dimension IDs. This will not work with Utility Worlds, since it dynamically allocates new dimension IDs (using Forge's API).
If you copy the entry for dimension ID 0 in "config/orespawn/minecraft.json", and copy that within the same file but without the "dimension" value, that should apply for all other dimensions.
Oh.. now I feel stupid : |
Hi again,
When I placed a telepad (telepads mod) onto a void dimensions pre-generated platform the game crashes. Issue calls out about an invalid id...
Hello,
I need a bit of help. When entering the void utility portal all I see is a blackscreen
Picture of issue: http://tinypic.com/r/14dfwut/9
FML Log: https://www.pastefs.com/pid/9270 <--- issue is close to the bottom of the latest log file
Minecraft: 1.10.2
Forge: 12.18.2.2151
Utilities Worlds: 1.0.10
Hi,
Hmm, it seems like the stone platform has been created as it should. It's visible on the mini map at least. If you look straight down, is it completely black there as well? Could be some lighting glitch perhaps.
The background in that world is intentionally completely black (star brightness can be configured) and there is no terrain, but the stone platform you spawn on should be completely lit.
I couldn't find any mention of Utility Worlds in the stack traces found in the log file. It could perhaps be an incompatibility with some other mod.
Thanks for the response. I appreciate it. :)
I figured it out. Both mods that have night vision enabled (Everlasting Abilities and Howling Moon) cause a graphical bug which causes the character to be completely blinded within the modded dimensions at night. Not sure why though, as each dimension should follow some protocol that vanilla dimensions have. This doesn't happen in the Overworld, Nether or End.
thanks for the 10.2 update
Thanks for updating to 1.10.2 :)