This mod adds three types of worlds that players can access by crafting the corresponding portals: Mining Portal, Void Portal and Garden Portal.
- Each crafted portal will - when first activated by right-clicking - create a new dimension and transport the player there.
- At the location where the player arrives in the new dimension, a Return Portal is placed. Use this to get back.
- Portal blocks can be picked up and moved, even to other dimensions.
- Return Portals can only be moved within the dimension they were generated.
- Server OPs can right-click a new (not yet activated) portal while sneaking to forcibly link to an existing dimension, using a GUI. Linking from within a Utility Worlds dimension to the overworld (via GUI) should be used with caution. The created overworld portal can be in a bad location (coordinates can be specified in UW for 1.14.4+)
Note: Utility Worlds for 1.14.4+ currently have clouds in the Void World. This can't be helped at the moment, but may be resolved later.
Common for all worlds
- No weather.
- Always noon (sun at zenith).
Mining World characteristics
- Completely flat.
- No caves, water or lava. Note that other mods may override this behavior, there is no attempt to prevent this.
- Flat bedrock.
- Ore generation and mob spawning as in Extreme Hills / Mountains.
Void World characteristics
- Black sky. star brightness is configurable, default is no stars (only in UW for MC 1.12.2).
- Considered a plains biome.
- No structures.
- 9 x 9 stone platform where the Return Portal is created.
- If a player dies in the Void World, the respawn is at the same location as when initially entering the dimension. Keep a block there to avoid death loops.
Garden World characteristics
- Completely flat.
- Only consists of 4 layers of dirt on bedrock.
- No ore generation.
- No mob spawning.
Hello, dear author of that mod!
I have some issues with your mod on 1.7.10:
1. By some errors in render (probably by my videocard, I think, but this problem can be fixed). When I have night vision and I in void dim -> my screen turn black (tested with only utility worlds installed). If I will install optifine and disable fog, problem will fix, but optifine also make my fps lower than before, so this isn't good solution.
This issue works at oldest and newest version of your mod.
This issue works only in void. I could fix that if I knew java more. I just can't compile decompiled mod back (tried to remove some code lines in render class).
2. I heard, that on servers (so I don't know how to replicate that issue, and maybe this is a server core problem, but anyway) ae2 cables can disappear on a chunk boundaries (afaik if security terminal is installed). I just tell you about that problem. So if you can't fix it, its nothing bad.
P.S. Sorry by my grammar issues, I not very good at English.
In reply to Barsikus07:
Hi, I have uploaded a new version (1.0.9b) for 1.7.10 which might fix the black screen issue. I'm unable to verify on my machine. The 1.7.10 version is basically unsupported at this point, but there was one small change I thought perhaps could work (however it's uncertain).
In reply to Zarkov:
I just tested new version, and bug is still exist.
Tested on new world, with only Utility Worlds 1.0.9b installed.
In reply to Barsikus07:
I found dirtfix solution!
I can just set gamma to 100.0 in settings.txt file!
Also, I guess this issue cause by sky render (or light render if void world have it)
Anyway, thanks for support!
In the void world I am getting slowness 4 and mining fatigue 4. Any ideas what is causing the problem?
In reply to Zarkov:
Uh, another dumb question. How do I delete a dimension? Do I have to delete the files?
In reply to bluebird9281:
Yes, there is no way to remove a dimension in-game, so the folder needs to be removed. This will of course irreversibly remove everything within the dimension, unless you have a backup.
Hello! I love the mod and it's concept, I would like these features to be added to the mod if possible to work with Astral Sorcery. Could you make a config to set the "dim" as always night? You have an always day version. So It would be nice to have an always night for those that could do the mod!
- thanks
Zerys
Just want to say I love your mod. Works great for starter areas for the kids on my servers and the void world is a nice touch to create a skyblock like dimension for more advanced players to play. It would be nice for more config options to tweak.
i was wondering if you could add a config for vilages to generate in mining world would be for skyblock pack makers
Any chance we could have a configs for garden worlds thickness of dirt and Bedrock? The void monster got (killed) me through the 1 layer of bedrock. O.o And I don't like building towers over 30 blocks just for wind power (Y 128-150 are normally where most mods put max power of windmills at.). I'm using the 1.7 version.
Thanks.
I might add it when I do the 1.12 port (and backport it), but I don't have an ETA for that at this time.
This mod works well with Cubic Chunks (on 1.11.2), except for two things: 1) When taking the return trip to the overworld, the game locks up and you have to relog; 2) I believe the mining world has less ore because Cubic Chunks is controlling the oregen and putting a cubic chunk's worth of ore in a vertical chunk. There is also 3) no ore spawns at Y<0, but I figured that would happen and would not consider it a problem.
EDIT Feb. 25, 2018: Works much better now (1.12.2).
Slight bug. When a blood moon is active and I enter the void world the sky remains red even if the blood moon is over.
Could you please add a config to change the dimension IDs of the worlds? It would me a lot thanks.
I am trying to blacklist Tinker's Islands from forming.