THE ONLY OFFICIAL UPLOADS OF THIS MOD ARE ON THE CURSE NETWORK(CURSE, CURSEFORGE, TWITCH LAUNCHER, ETC) AND GITHUB!
Note: Due to Tinkers Construct for 1.16 having basically a completely new material structure this mod will not be updated to 1.16 any time soon, if at all.
ToMe25's Tinkers Construct Addon.
This Mod adds some Materials and Modifiers to Tinkers Construct.
Every Material can be disabled in the Config File.
Supported Mods: Avaritia and Matter Overdrive
Material List:
Material(Version Added)
Avaritia:
- Crystal Matrix(1.1)
- Neutronium(1.0)
- Infinity(1.0)
Common Gems:
- Topaz(1.0)
- Ruby(1.0)
- Sapphire(1.0)
Extra Utilities:
- Changes to Magical Wood(1.0)
- Changes to Enchanted Metal(1.0)
- Changes to Demon Ingot(1.2)
- Changes to Evil Infused Iron(1.0)
Matter Overdrive:
- Dilithium(1.1)
- Tritanium(1.1)
Minecraft Vanilla:
- Glass(1.0)
- Gold(1.0)
- Diamond(1.0)
- Emerald(1.0)
Feel Free to use this mod in Free Public Modpacks.
In reply to hyygybs:
The new version that is currently being approved wont fix your crash, because your crash has to be fixed on Armory Expansions end.
I like this mod so much.
Can I translate it into Chinese?
I can give zh_cn.lang to you.
In reply to NetherStarStorm:
Yes, you can, just create a PR on github, or send me the translated file, and i will put it in the next version of this mod :)
In reply to ToMe250:
Sorry, I don't know how to use github yet. Maybe I should learn how to use gitHub but it will take some time. You know, I'm from China, I'm poor at English.
Can I send zh_cn.lang to you by email?
In reply to NetherStarStorm:
I would honestly prefer it if you would use a file upload service or pastebin(or gists) or something like that and send me the link(in a comment or per PM),
but if none of that is a solution for you, tell me that per PM and i will give you my email address there.
In reply to ToMe250:
The new version with Chinese translation is now public :)
In reply to ToMe250:
I check the new version, there is no problem with the translations. Congratulations! There will be more Chinese players coming to play your mod.
Found one bug in 1.2.2 -1.12.2, vanilla arrow shooting by infinite short bow can't hurt entity, not sure if other material short bow do have same problem or not.
Anyway, your work still my favorite 1.12.2 Tic Addon, infinite tools does so much fun,will waiting a fix with patient, happy new year :)
In reply to ztllllll:
1. Thanks for you feedback :)
2. Happy new year
3. Please tell me what mob you are shooting and what Mods you are using including their versions as i can't reproduce this Issue with the latest versions of Avaritia, Mantly, Tinkers Construct and ToMeTinkers alone.
When installed in my modpack, the time to load changes from about 5-6 minutes to over 20 and yes I have confirmed it is this mod that causes the problem. Any idea what it could be?
In reply to lartyar:
To figure out what might cause this i would need to know the Modpack or the Mods used as i didn't had that issue myself :)
Also please send me the latest.log if possible.
In reply to ToMe250:
https://www.curseforge.com/minecraft/modpacks/the-culmination
is the modpack, and i had to take it out, middle of may so I dont have a log of it in the pack anymore.
In reply to lartyar:
OK so you just added ToMeTinkers and it took three to four times as long to start?
I will try that and hope to find the Issue :)
In reply to lartyar:
OK should be fixed in 1.2.2 thanks for reporting :)
In reply to ToMe250:
Thank you so much and really love the mod, and really like having it in the pack!
i'd like to see the old 1.7.10 features like the ability to add modifiers using gold & diamond in 1.12.2, that will be great. and a config option to remove modifiers conflicts like auto smelt with fortune. and an item to add auto smelt modifier.
Thanks for the grea mod!
In reply to 3licraftGX:
"i'd like to see the old 1.7.10 features like the ability to add modifiers using gold & diamond in 1.12.2" I did atleast one of that three extra mods and one can't be implemented exactly as it was as the Netherstar got another mod.
"and a config option to remove modifiers conflicts like auto smelt with fortune" do you mean a Config Option to remove to conflict and make them able to work together or a Config Option to disable my Mods Modifiers?
"and an item to add auto smelt modifier" for now: no, i am working on a big update for another mod. maybe i will do this later.
Thanks for your Feedback :)
No! If my Mod isn't installed the Material is working so my Mod does something with that Material.
Dont know if its a bug but its not possible to use the evil infused iron ingots for making any parts. Even though the evil infused iron parts exist
In reply to rosephalamy:
It isn't possible?
I tried that and was able to, i will test that again later.
But even if it isn't possible that doesn't needs to be caused by my Mod.
Extra Utilities 2 add the Material for Tools, my Mod only adds it for Armor and Bows.
So please list the Mods(and versions) you are using to make it possible for me to test exactly that.
Thanks for your feedback anyways.