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Description
Requires Slimeknights Library Mod: Mantle
Support Tinkers' Construct
Discord: discord.gg/njGrvuh
License
The mods binaries, as well as its textures and code are licensed under the MIT License.
Feel free to use the mod in any modpacks. You are allowed to use it, you do not need to ask for permission, in fact permission requests will usually be ignored. When using the mod, please use the Curse/Curseforge, Modrinth, or GitHub download and do not rehost the files.
Any modpack which uses Tinkers' Construct takes full responsibility for user support queries.
For anyone else, we only support official builds from Curse/Curseforge, Modrinth, and GitHub, not custom built jars. We also do not take bug reports for outdated builds of Minecraft.
Alternate Table Models
There is a great resource pack which contains table models more in line with the pattern chest. Check it out here, if that's your thing!
Getting Started
Tinkers' Construct is a mod about putting tools together in a wide variety of ways, then modifying them until they turn into something else. The tools never disappear and can be named and changed to your heart's desire. Once you make them, they're yours forever. Many different materials can be used to make your tools.
To get started you need a few tables and a place to put your patterns.
Be sure to put the pattern chest by the part builder, as you can access them together. Use the Stencil Table to craft the patterns, and craft tool parts from them using the Part Builder. The part builder also displays information about the material used.
Next step is the Tool Station, where you build, modify, and repair tools like so.
[missing pic of modifying tools]
The next step is to build a Smeltery, so you can process metals and use them for tool parts as well. All you need is some gravel, sand and clay.
You can even automate your Smeltery. There's some new friends included as well.
The mod also brings a few new things to the world, like these fellows here.
What changed since 1.7.10?
- Materials changed, each material has unique traits
- Some new materials
- Part materials matter more. Some traits can only be obtained by using a material as a tool head
- Part replacement
- Tools with mutliple head materials can be repaired with all of them
- Tinkers' Construct does not come with copper ore, tin ore, etc. anymore but instead supports them
- More slime island fun
- Single-Use Clay casts
- Right clicking a drain with a bucket puts the liquid into the smeltery
- Sharpening kits so you can have any harvest level desired
- No more extra-modifiers
- New modifiers: Soulbound (Nether Star) and Width/Height (Expander)
- New improved GUIs
- Slimesling and Slime boots
F.A.Q
Q: Where did Copper, Tin, Aluminum,... go?
A: Tinkers' does not add any ore generation besides Cobalt and Ardite anymore. It does however support any mods that add them automatically.
Q: The Smeltery is missing!
A: Go to your config directory. There you'll find a TinkerModules.cfg. Enable the Smeltery there.
Q: <Anything regarding old Minecraft versions>
A: Active development always focuses on the current version of Minecraft. There will be no backports to older/previous versions.
Q: Optifine crashes my game with Tinkers'!
A: Optifine changes how rendering works. If it crashes the game, there's nothing I can do about that. Tinkers' Construct does not use any special rendering.
Credits
Tinkers' Construct 2
- KnightMiner - Developer
- mDiyo - Original Author of the mod
- Alexbegt - Developer/Updating
- Firedingo - General Task Support
- Drullkus - Villager textures
- Anbaric - Pattern chest and part chest model
Tinkers' Construct <= 1.7.10
- fuj1n - Landmines, Former Developer
- progwml6 - Former Developer
- Fudgy_Fetus - Cutlasses
- NekoGloop - Thaumium Textures
- Skyboy - New tool renderer
- Zerokyuuni - Battlegear support
- Vexatos - Translations
- BluSunrize - Casting Channels
- tonius11 - NEI Support
- baddaspig - Slime Crystal graphics