Status
It's unclear if this mod will updated further. Updated forks (with changes) can be found here:
- Vegan Life (for MC 1.12.2+)
- Vegan Alternative (for MC 1.11.2)
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A mod that seeks to add vegan alternatives to all Minecraft mob/animal products using the following guidelines:
See the Minecraft Forum thread or the Github README
- Nothing added to worldgen
- No new crops added
"Veganism is a way of living that seeks to exclude, as far as possible and practicable, all forms of exploitation of, and cruelty to, animals for food, clothing and any other purpose."
- The Vegan Society
What's Included
Recommended Companion Mods
Pam's HarvestCraft - Food mod that adds vegan alternatives for most (if not all) recipes
Not Enough Items - VO integrates with NEI to provide in-game documentation
Not Enough Items - VO integrates with NEI to provide in-game documentation
Goals Before v1.0.0
- Balance (I will need a lot of feedback on balance)
- Add a Nether Star alternative or an alternative method of obtaining a Nether Star (need ideas)
- Add a Dragon Egg alternative or an alternative method of obtaining a Dragon Egg (need ideas)
- Make the mod configurable
- Add as much cross-mod integration as possible
FAQ
Why?
In-game veganism is simply a playstyle that I prefer, in that I think survival games offer a unique way to explore vegan ethics that the real world doesn't provide. For example, attempting to adhere to veganism within Minecraft leads to weird/interesting questions like, "Is it really self-defense to kill a mob if I'm semi-responsible for mobs being able to spawn at all?". It can also encourage non-standard behavior like building a weapon that does the least amount of damage possible.
Do I have to play as a vegan if I install this?
No, this mod simply aims to allow veganism to be a viable option in Minecraft. If you don't choose to adhere to veganism while using this mod, it'll still do a few nice things for you:
- Allows for alternate (hopefully interesting) methods of obtaining mob drops
- Gives uses to various vanilla Minecraft blocks/items that didn't really have a use before (ferns, sunflowers, spruce wood, sandstone, etc)
Probably.
Screenshots
Various blocks that the mod adds:


Various in-world crafting methods (generally optional):








Custom NEI handlers:








Misc
You are welcome to add this mod to any modpack you'd like.
The original idea for the mod came from wha-ha-ha on reddit
I'd really like this mod to be updated to 1.10.2 but I suppose that's wishful thinking.
I was actually learning Java to make exactly this mod (pretty much the only thing I really needed was leather). I didn't bother to check if it had already been made until now. I'm still learning to code, but maybe I'll end up helping you bring this to 1.11.2!
Anyway, I'm downloading it now to see how it works c:
looking forward to seeing this in 1.10.2 love the in world crafting and the ways to get mob related items through other means
I like the idea, and may include this mod in my pack with some recipe tweaks. My big concern is balance. A number of items such as Ender Pearls and Ghast Tears are used for powerful items in many mods because they are hard to locate, dangerous to acquire, and may not even drop every time.
The problem I see is that the current methods seem both safer and more reliable than the regular way of getting the ingredient.
If I give the player an option to use a shovel to quickly harvest a desert of soul sand rather than fighting a ghast . . . why would they bother trekking all over a dangerous dimension in search of a fire breathing monster? This goes extra if the drops are similar to flint where you used to be able to place the block down and get another chance at it repeatedly.
Similarly . . . I find farming endermen in the end to be cheap . . . you put down a two high platform, stand under it, and aggro them in perfect safety . . . but in vanilla play you at least have to defeat a powerful dragon before you can exploit that.
Perhaps fragments of suffering could poison you and cause nausea at set intervals when held in your inventory. If they also ONLY dropped in the nether dimension it would make for an interesting play balance. Do you try to rush them out while losing health and being a bit dizzy? Or do you get rid of them ASAP and look for the nearest Ghast?
Similarly goo pouring out of the end through a rift might be unstable and prone to teleport nearby players and passive mobs randomly in the same (large) range that an enderman can teleport. Now you have a decision to make, do you risk having yourself (or your livestock) teleported into a potentially dangerous situation each time you craft a pearl, or do you look for a way to the end?
Over all a great mod. My personal preference is just that increased reliability should be balanced by increased risk. I'm not a dedicated vegan so I'll probably remove the proof of suffering recipe for play balance. Yet I hope what I'm writing here helps to improve a very useful mod. :)
Any 1.10 release version coming soon? Or an alpha build? Working on a peaceful pack and thought of this mod.
You should totally work on cross mod compatibility with GregTech 6. It has a ton of food stuff.
This mod is barely about food.
i really like this mod but im not sure whether its because there very rare or not but with the plant mega pack mod large ferns seam not to generate so is there a possibility to integrate the plant mega pack into this mod
http://10paksmods.net/releases.html
PMP has been discontinued and the dev refuses to give out the source.
In addition, I run PMP with this mod and I can find large ferns fine. When in doubt, check colder biomes, or use bonemeal on a normal fern.
You could also use minetweaker to make the seeds for jute drop from grass.
hey!
Any plans to port on 1.9.4 and 1.10.x??
I'd like to, but not sure when it'll happen.
I've made a modtweaker script to open VO a little more about the flour and the seitan making process: https://gist.github.com/kane-thornwyrd/6ca6525b6cd571a91756
Cool, I'll consider doing something similar by default.
could you posibly add thaumcraft integration where you can get zombie brains and etherial essence
Really a great mod! I'll definitely add it to my modpack. Keep up the good work. More cross-mod interaction would be great. :)
Thanks! Any mods in particular you'd like to see integration with?
I looked a bit deeper into the mod and it seems to have already a pretty good interaction with many mods :D. Especially for a beta.. However maybe alternative recipes for the starch, as you have it with the oil would be nice and that you could make it in a pulverizer. Like with beans, peas and corn. Furthermore an easier to get a lot of resin would be nice(with a special tool maybe?) and maybe jute seeds? Because its very hard to get a lot of burlap for books and other stuff. Thats all I can think of at the moment :).
Thanks for the feedback.