The Lost Worlds
Alpha 11c for 1.16.5
Looking for Coding Help - Contact Willatendo Here or On Discord
Our Team:
- Lead Developer/Programer:
- Willatendo
- 3d Artist:
- Dapper Dino (Raptor Rex)
- Item and Block Textures:
- Santispik3 (Former)
FAQ:
Downport to x.x.x?
No. If someone ported and uploaded, I'll link it but there will never be an official port to any other version than supported.
When will the next—
Stop right there, don't ask. If you want updates and estimations, go to our Discord, but otherwise, don't ask.
Can I use this in a modpack?
Yes, just give us credit. I really don't care otherwise. CurseForge, anywhere.
Can I join the Dev team?
Contact Willatendo here or on Discord to help.
Can I post this on x website?
No, I will ask any that repost be taken down for the safety of people looking for the mod.
Is it dead?
No
Recommended to use JEI with this mod.
For help, you can ask someone on the Discord Server or you can look on the wiki.
Official Discord Server Link Here!
Mod Features:
The Permian:
The last period of the Paleozoic, the Permian is a very dead area. With the combined efforts of the Carboniferous Rainforest Collapse and the combination of the two super continents, Gondwana and Laurasia lead to some of the driest time of the Earth's history. You can explore the world, just a small time before the end, when massive flood basalt eruptions in Siberia killed 81% of marine species and 70% of terrestrial vertebrate species. Find mammalian ancestors, Gorgonops, Dimetrodon.
The Jurassic:
The middle of the Mesozoic, the Jurassic is a rich time era. Dinosaurs have won the race to win the game of evolution and are expanding and taking over the world! Dinosaurs spread across many new continents as Pangaea breaks apart. Explore a large lush world with some of the most famous dinosaurs!
The Cretaceous:
The end of the Mesozoic, the Cretaceous is a rich time era. Dinosaurs are at the end of their time on Earth; but are thriving. Though the era will end with a meteor slamming into the Earth, there is a plethora of animals and environments to explore.
Building Your Own Park:
With the many plethora of blocks in the mod, you'll find all you need to recreate Jurassic Park and Jurassic World! Using the many soon-to-come machines, revive all of the creatures you want in your own lab!
Important Warning:
This mod is still in alpha. Please be careful. Loading worlds version-to-version may cause missing blocks and items. Alpha 11 will fix this.
This mod is published and managed on Modrinth, CurseForge & Planet Minecraft. No other sites have been given permission to distribute my mod. I cannot guarantee your safety if you download this mod from any other site. If you download a virus, I cannot be held responsible.
Installation Guide:
Standard Launcher: (Windows)
1. Download Forge 36.2.8 (Or Above), Download The Lost Worlds 1.0.0 & GeckoLib 3.0.33 (Or Above)
2. Standard Forge Install:
- Make sure you have run Minecraft 1.16.5 at least once.
- Install Forge into your launcher. You might get a Windows firewall; Forge is a safe program to run.
- Go into your Installations on the Minecraft Launcher.
- Go into the Forge Profile.
- Change it to how you will
3. (Optional) Change the directory from .minecraft to .minecraft- something to signify what is in this directory (example: .minecraft-lostworlds) to help keep organization, or skip this step.
4. (Optional) Run the game to create this directory.
5. Quit the game and type either in your file explorer or your Windows Search Bar: %appdata%
6. Go to your directory, and open up Mods folder. Or create if it didn't already.
7. Put Lost Worlds & GeckoLib into the folder.
8. Run the game and enjoy!
I got notified and I thought 1.16 is up. Oh well, I'll just keep on waiting.
Hi, I liked your mod and I made a Russian translation for the mod.
The translation is not professional, but very good.
If you are interested in translation, then you can download it using this link.
Link JAR file
https://drive.google.com/drive/folders/171jlcPYF6k2YE-9Mva5W8FnCHfgWZZ_E?usp=sharing
Link language file
https://drive.google.com/drive/folders/1jqAhBV-uJ0K-thq7It4pNl-ddJJGZ7I7?usp=sharing
Why did I want to do this? I just love doing it for free.
If it's not difficult to write, you have implemented my translation in your mod.
In reply to kazmurenko:
Wow! Thanks! I want to support many languages and this is defiantly a good step!
I'll make sure that you get credit for this translation on this page and in the .toml!
In reply to Willatendo:
Ok
Update: the source code for this mod is now available. And there is a new bug tracker too.
why no 1.12? some of us prefer to use 1.12 cause it has the most mods, i love prehistoric fauna mods but it saddens me to see most of them skip 1.12
In reply to pantheradude:
In reply to Willatendo:
i wasnt being rude, you are the rude one for assuming i was being rude, i was just wondering why there is no 1.12 version, and how is 1.15 easier?
In reply to pantheradude:
1.15 makes adding items, blocks, entities, dimensions, etc. way easier by things like Deferred Registers, and all in all making it just easy. And in the main classes where you do things, adding your id is just @Mod("ancientcreatures") as apposed to having to use Proxies and multiple, confusing lines. Adding an entity is just registering it with a deferred register, then the class which is simple and straight forward, maybe adding in some goals (AI) and the model and texture. In 1.12.2, you've got to register it in a way I can't remember anymore, then in your proxy, then the class with many different, much more confusing lines. And then model which takes forever, then the texture. All around, easier. Also there's more features in 1.15.2 like new villagers, bees, just little things that make the whole processes easier.
However, if someone did port it down to 1.12.2, I'd link it on the page at the top. However, there are just no plans for a 1.12.2 version at this time. Also, don't be sad that mods aren't as often coming to 1.12.2, it's progress. After all, 1.12.2 is 3 years old, so it had a VERY good and long run. And most mods are transitioning to 1.15.2 / 1.16.1. So don't worry, I'm sure that your favourite mods are going to be soon.
Have a good day/evening!
*Also, it's just the way you phrased it makes it sound in my head accusingly, but that was just my misunderstanding, I now know it wasn't rude as I had originally read it as.
In reply to Willatendo:
He was not being rude. I don't see what made you think it was so rude.
Edit: I saw the other comment, I understand now, sorry.
Yay! We reached 100 downloads on 1.3!
How do you mine the skull shaped fossil ores? I used an iron pickaxe and it doesnt seem to drop anything
In reply to grimmdelights:
Ah, yes I forgot to add the block drop, but 1.4 will be fixing this.
BETA 1.3 IS NOW LIVE!!! Report any bugs to the GitHub bug tracker!
In reply to Willatendo:
Can you reply to my comment on the gorgonops comment please? I edited it.
In reply to mandinomine16:
Ah, sorry abut that. Couldn't get the time book to work, but forge adds a command to travel to dimensions. So you are going to need cheats on. Just type
/Forge setDimension @s ancientcreatures:permian_era. Hope you enjoy!
Never mind! I got the Gorgonops working :P
In reply to Willatendo:
how do you go to the permain? is there a time machine or something? Also, is the time books supposed to open? all it says is, an old book with strange symbols.
Umm... You said no later than the 29th... now its the 30th and no update. You ok?
In reply to mandinomine16:
could be timezones, idk