Some biomes (Lindon, Dor-en-Ernil...) generate beaches with white sand and sandstone, instead of the usual yellow. Here's a range of blocks you can make from white sandstone.
Big floppa in Middle-earth, what's he gonna do???
The demonic wolves of Gundabad, Isengard, and Mordor, now ported to Renewed with a completely new model and textures!
The hills of Dorwinion, with one-of-a-kind terrain generation featuring exposed ridges of chalk.
A generated road running through the land of Rohan. Roads follow curving paths defined by waypoints, and their routes can be customised with datapacks.
One of the ancient roads running through the lands that once comprised the Kingdom of Arnor.
New smelting stations added by the mod: the Alloy Forge, and the Dwarven, Elven, and Orc Forges. The Dwarven Forge is the only way to smelt precious mithril ingots.
The Elves love to look upon the stars at night, for they revere Elbereth Star-kindler more than most.
These stark northern moors, specked with boulders and moor-grass, are a haunt of hill-trolls (still to be ported!)
The foothills of the Misty Mountains, with the mountains themselves in the background.
A look at the Ered Luin.
A view of the Entwood.
Some hobbits enjoying a friendly forest chat. Maybe the nearby pipe-weed has drawn their interest?
Day is cold and night colder in the barren, yet beautiful, tundra fields on the margins of the Forodwaith.
A road passing through Nurn, the southern fertile region of Mordor.
Winds blow over the hills of Evendim, north of the Shire.
A player-built cave featuring some Dwarven blocks and a stand of Dwarven armour. Mithril ore glimmers on the wall...
The mod adds vertical placement for all slab blocks - here's a selection of a few. in addition to the vanilla slabs, there are over a hundred and fifty new slabs in all!
A house in Forodwaith, the Northern Waste, featuring the Northern Lights and several new blocks added by the mod - wattle & daub, thatch, drystone, and mithril!
The golden wood of Lothlórien, with its mallorn trees.
The mod adds plates that you can stack food on, with models customisable by resource pack. You can brew drinks in kegs (barrels).
Dropped by NPCs of all sorts, these useful containers allow you to expand your inventory space, making room for resources and rarities from all across Middle-earth. And, as a bonus, they're nameable and dyeable!
Marshy terrain in Nindalf, a wetland region to the north of Gondor. Marsh biomes in the mod feature custom terrain generation, reeds and rushes, and waterlogged rotten logs.
The mod adds several new crafting tables which are used to make each faction's special blocks and equipment. Until more structures are added, for the time being, these crafting tables generate on monuments scattered throughout the various lands.
The mod adds vertical slabs, and slabs and stairs for wool blocks. Great for creating a pretty woodland scene like this.
A picture of the ingame map, with waypoints and roads. The biomes of Middle-earth generate according to the map image, and this map and its biomes, along with the waypoints and roads, can be customised with datapacks.
The Land of Shadow... featuring dark skies, charred trees, and several Mordor-exclusive blocks.