This mod requires DummyCoreUnofficial 2.4 and later!
Thaumic Bases Unofficial is an addon for Thaumcraft 6 (MC 1.12.2) by Azanor.
I aim to create a direct port for those wishing to use this mod in Minecraft 1.12.2.
Please check the original version for more information.
Credits:
- Azanor - Developer Thaumcraft (master code)
- Rumaruka - new Developer TB
- Modbder - former Developer TB , Original version DummyCore and version EC2,3(return please, dude T.T)
- TheLMiffy1111 - Developer DummyThinking mods - Unofficial Version
- MrAppleXZ - Developer DummyThinking mods - Unofficial Version
My links:
FOR MODPACKERS: PLEASE UPDATE MOD, IF YOU SEE UPDATE, I TRY FIX ALL AND ADD NEW FEATURES
In reply to Rumaruka:
Haha it happens (I do PowerShell scripting at work). That wouldn't be related to the book bug though, would it? I haven't seen any other issues in the rest of Thaumcraft so far.
Hi there! I am glad to see this mod again, as I loved it in 1.7! I do have some questions, though.
Will the roses, the black roses and climbing vine roses, be added? I am pretty sure they were in this mod previously, but I am not sure.
Also, the text on the pages of the thauminomicon (pardon if I butchered the spelling) don't really fit the feel of thaumcraft, so I am wondering if you would like help writing them to fit the theme better.
All around, great mod, I love seeing more added to thaumcraft!
It would be nice if the overenchanter had the flying book like the normal enchanting table.
In reply to Hypsellis:
I don`t think about this, but idea greate, mb i make flying lightning around table. I don`t know D:
I sent a direct message, but I don't really know how to navigate Cursed Forge very well, and I couldn't find it again. If you've received it, then sorry for simply re-posting the same thing. I would like to help rewrite the entries for the english version of this addon, for the sake of clarity. If you would be interested in any help I may give, please let me know. Sorry again if you've already seen my DM; I am not too tech-savvy.
something about Pannus Aspect based vis crystals causes instant crashes when their in the player inventory - i was trsting out all the itmes in the mod when i hit that hiccup, if i didn't have a way to erase my inventory clear of its contents my test world for testing thaumcraft 6 based mods would have had to start over from scratch due to this unfornseen hiccup. - i came prepared!
Not even sure what that aspect is use for yet but i think its safe to guess another bug fix is needed to prevent inventory screen crashing caused by having any of the new vis aspect crystals added by this mod in the player's inventory.
I'm listing the mods i'm using atm to see what plays nice with Thaumcraft 6 for 1.12.2
if you think the issue is being cause by a conflict with your mod and another TC6 add-on mod in the listing or any other mod in general, i'll try removing the possible conflicting mod to see if that corrects the issue. But at the moment; considering i've never ran into this issue with those mods that i've used in this list prior to adding your mod and its required mods, i'm going to have to assume the issue is on this mod's end for the time.
i do enjoy the concept of things this mod brings with it, so i hope there will be a way to make it function as intended. for now though i'll sadly have to uninstall the current version.
In reply to white_blaze:
Can you give crashlogs or lastest.log ?
In reply to white_blaze:
Ohhh , I remove all custom acpects in mod D:
New versions soon
In reply to Rumaruka:
cool, thanks for updating and addressing the issue so fast :D
I'll give it another go now and see how it turns out ^-^
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thaumics base blocks and thaumic bases items tabs are still empty, it appears their contents are still filling the general "Thaumic bases" tab.
Sycthe of the one eyed one and the item simply labeled as "bullet" seem to be missing their textures.
But aside from those minor things, as far as i can tell, the mod appears to be stable now and functioning as intended. Congrats! :D
And If i find any new bugs or issues that stop the mod from functioning as intended then i'll be sure to let ya know, and thanks again for addressing it so quickly! :)
In reply to white_blaze:
It`s new featuresD:
In reply to Rumaruka:
xD what?
In reply to white_blaze:
Revolver and bullet new things in my mods (Still WIPs)
Aurelia petal has no aspects on it? Cant put it in crucible or essentia smelter to get aurum. Flower itself is scannable but petal is not.
In reply to SapAureus:
In reply to SapAureus:
If you find the time, could you change the leaves of the 3 saplings to extend the vanilla leaf, instead of how they are implimented now?
It would help with cross mod compatability, thank you.
In reply to ICountFrom0:
So will you use the 2 creative tabs which are currently blank? I mean if they stay blank why not just remove it?
In reply to Epiixz:
The Descriptions really could use some work and consistency, such as being broken English and in the first person to suddenly well written and in the third person.
Also there's a pink/black square on the focus table that is just called tb.ex.name that doesn't seem to do anything; although does have a nice blue color to it.
Aside from that though, it's a pretty good mod.