A thaumcraft addon, that currently features biomancy as a school of knowledge. it is different from "Biothaumaturgy" since it does not uses arcane mechanisms, it is living things+magic.
Looking for a maintainer! I do not have the time/mood to continue doing it, and I also feel like it needs more fresh ideas that I no longer have! Feel free to fork it, connect me on discord for a transfer.
Bug reports go to the issue tracker, not the comment section. (click "issues" in the menu)
EDIT:
My enthusiasm about modding has faded at the time of this edit. I don't want to touch this. I still feel fond of the ideas I had here, but I just can't get into the code again. It is available on GitHub, feel free to fork it and continue the work.
Disclaimer:
The mod is partially inspired by Thaumic Horizons, but is not a clone/port!
Mechanics
Growth
Apply alchemical principles to farm products in order to make more of them. This includes:
- beef, pork, mutton (no fish)
- wheat, potatoes, carrots, beet
- pumpkins and melons
- all vanilla trees
More options for leather farming.
Enchanting
Create a new type of enchantment, that can be applied to living creatures (including yourself), instead of inanimate objects.
types:
- fertile: increases birthrates (up to triplets)
- protection
- strength
- respiration
- speed
- vitality: regeneration
- spider limbs: allows you to climb walls and stick to them
Additionally, you can apply modifiers to them (one/creature):
- negation: flips the effect of the enchantment, or turns it off if flipping makes no sense.
Tools and armor:
- tools that can regenerate themselves from hunger
- tools that can give potion effects to the creatures they hit
- armor that constantly gives a set of potion effects to the wearer
Other features
- alchemical fertilizer (easy to mass produce)
- metal transmutation (works with all Thermal Foundation metals, if provided)
- paper recipe
- organic dye duplication
- custom potion brewing
And more.
For modpack/map makers
The mod is prepared for this purpose. Every new type can be extended via addons, mods, and all the research can be altered/reordered.
In reply to frontrider1:
In reply to frontrider1:
In reply to Forge_User_33199660:
The next thing that I implement is animal experiments, than a list of recipes using formulas.
In reply to Forge_User_33199660:
In reply to wilwil82:
And as an alpha because it's heavily unfinished.
If you want to know my plans, the repo contains them under "projects"
In reply to wilwil82:
In reply to wilwil82:
do u plain add so mucho features? can u talkme about the plained features? (srry my english btw)
In reply to choex210:
First mod that that I could get done to a degree, and without running out of ideas.
In reply to choex210:
In reply to choex210:
Nice work Frontrider! (btw, First!)