A thaumcraft addon, that currently features biomancy as a school of knowledge. it is different from "Biothaumaturgy" since it does not uses arcane mechanisms, it is living things+magic.
Looking for a maintainer! I do not have the time/mood to continue doing it, and I also feel like it needs more fresh ideas that I no longer have! Feel free to fork it, connect me on discord for a transfer.
Bug reports go to the issue tracker, not the comment section. (click "issues" in the menu)
EDIT:
My enthusiasm about modding has faded at the time of this edit. I don't want to touch this. I still feel fond of the ideas I had here, but I just can't get into the code again. It is available on GitHub, feel free to fork it and continue the work.
Disclaimer:
The mod is partially inspired by Thaumic Horizons, but is not a clone/port!
Mechanics
Growth
Apply alchemical principles to farm products in order to make more of them. This includes:
- beef, pork, mutton (no fish)
- wheat, potatoes, carrots, beet
- pumpkins and melons
- all vanilla trees
More options for leather farming.
Enchanting
Create a new type of enchantment, that can be applied to living creatures (including yourself), instead of inanimate objects.
types:
- fertile: increases birthrates (up to triplets)
- protection
- strength
- respiration
- speed
- vitality: regeneration
- spider limbs: allows you to climb walls and stick to them
Additionally, you can apply modifiers to them (one/creature):
- negation: flips the effect of the enchantment, or turns it off if flipping makes no sense.
Tools and armor:
- tools that can regenerate themselves from hunger
- tools that can give potion effects to the creatures they hit
- armor that constantly gives a set of potion effects to the wearer
Other features
- alchemical fertilizer (easy to mass produce)
- metal transmutation (works with all Thermal Foundation metals, if provided)
- paper recipe
- organic dye duplication
- custom potion brewing
And more.
For modpack/map makers
The mod is prepared for this purpose. Every new type can be extended via addons, mods, and all the research can be altered/reordered.
In reply to Niwashi:
-terra
- aqua
- victus
- alchemy
- lux
- magic
- aversio
In reply to frontrider1:
In reply to Niwashi:
In reply to frontrider1:
In reply to Niwashi:
In reply to frontrider1:
In reply to Niwashi:
In reply to frontrider1:
In reply to Niwashi:
I Checked it. The book describes a probably cheaty way of getting research points. Not going to tell you exactly what tough.
In reply to frontrider1:
In reply to Niwashi:
Having a weird bug where all research involving phials doesn't work, nothing happens when clicking. And every version beyond 1.0.0 crashes on world load so... Any suggestions?
In reply to Niwashi:
If that does not work, give me as much detail as possible on the issue tracker.
In reply to frontrider1:
In reply to Niwashi:
For the phials, update thaumcraft first, than take note on what happens when you finish the research.
And put them into separate issues, easier to manage.
Are there any images?
In reply to Alaberti:
Uploaded a few.
Hey I got a magic based modpack I am working on, I'll be adding it. I think it looks cool, keep up the good work.
In reply to darkshadow543:
Reminds me of Thaumic Horizons.
And that´´´ s great. I hope it starts being less crashy soon.