*** ShetiPhianCore Required! ***
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This mod adds
Fruit, Trees, Pergolas, Flowers, Pots, Clouds, Tools, and More.
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Fruit Trees
Trees will spawn in the world and and bear a variety of fruit;
Apple, Pear, Peach, Mango, Orange, Lemon, Cherry, Plum, Coconut, Banana.
All trees have there own unique wood, and wood objects; such as fences and doors.
Other non-tree fruit is also added.
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Pergola
Three blocks are added for building Pergolas; The Roof, Lattice Fence, and Lattice Fence Gate.
A connected model system is used to change the look depending on the surrounding pieces.
With a wide array of colors to choose.
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Flowers
Sixteen different color flowers generate in the world.
These can be used to make dye or for decoration.
For decoration there are 2 types of planter pots.
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Clouds
Light, Dense, and Storm clouds generate in the world.
These can be walked on with a Feather Talisman.
A variety of decorative cloud blocks can be crafted to make a house in the sky.
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Wood
Fruit tree wood products.
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Border Fences
Small fences for decoration and utility.
Climbing "over" them slows movement.
The blue ones transform mobs.
The red/gold one applies a speed buff. This can be boosted with a redstone signal.
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Doodad / Clutter / Gubbins
Sticks and Stones may break your bones, but breaking these give resources.
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Tools
Craft Bench
A crafting table with an inventory, a recipe can be set up for automation.
Craft Furnace
A furnace with multiple slots. It smelts 12 per coal, and 2 at a time.
Paintbrush & Paintings
Added earth and cloud paintings. The brush lets you cycle through Appearances.
Hammer
Just a hammer that can be used like a wrench, or is it something more... probably not.
Telescoping Scythe / Sickle
Useful for harvesting finished crops, or for clearing leaves and grass.
Multi-Tool
Usable as a pick, shovel, hoe, or weapon.
Mines a 1x3x3 chunk. Items go directly into inventory and are auto smelted.
Cloud Talisman
Allows you to walk on clouds; equipped on chest slot or neck if Baubles is installed.
Ender Monocle
Allows you to see enchants in the enchanting table added by the mod.
Colorizer
Used to color blocks such as wool, glass, pots, pergolas and more.
Staff of the Clouds
Can create of cloud blocks mid air.
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Click here for Known Compatibility Issues.
Submit localization files on github.
Do not post bugs in the comments, use the Issue Tracker.
Can i turn off the Clouds stuffs generating somehow?
In reply to purpleeyewow:
Yes; its in the config file. [tweaks.world_gen] for general on/off and [tweaks.world_gen.clouds] to fine tune
In reply to ShetiPhian:
Thank you so much i willl try it! <3
Is there a way to make it so that plants and fruit trees don't spawn in certain biomes?
In reply to reshyshira:
No; Generators have dimension blacklists but not a biome ones. Trees generate based on what type the biome was registered as.
Is there a biome where the trees are causing an issue or are unwanted?
In reply to ShetiPhian:
Some of the Abyss Dimension biomes they clash a bit
In reply to reshyshira:
This test build has new biome blacklist config options. [tweaks.world_gen.biome_blacklist]
<Link Deleted: Newest builds have this feature>
Endinum Ore and Burnium has z-fighting when standing far away from it. At least with Optifine installed.
Is support for dynamic trees something that could be added at some point?
In reply to WenXin2:
I've never looked into it, but since 1.13 the format of my blocks match the vanilla counterparts, so it should be possible.
Coconut and Banana trees will likely not grow fruit, at least not as intended, as that is based on the relative leaf and log locations.
In reply to ShetiPhian:
Nice! The coconut and banana trees might work, as dynamic trees add in apple trees which grows fruit similarly.
Hey there I have been using this mod for a while now with no issue but recently I added it to Crucial 2 modpack and have been getting some tick lag issues. I am not sure if its related but I appear to only get tick lag after these lines show up in the log. Am I correct to think this or is it unrelated?
In reply to iiAnon:
Most likely related.
The error isn't wrong, my world gen is not a JSON object, rather its hard coded just like many vanilla features.
Kind of odd that stone_doodad, and stick_doodad got truncated to stone and stick.
I see there is a newer method to add worldgen then what I'm using. So this looks to be an incompatibility between modern expectations vs old methods.
I'll look into the new way, it will result in the loss of 1.16.2 support but I don't see that being an issue. I do have some upcoming bug fixes so maybe I'll push that as the final 1.16.2 build then release another at the same time with the worldgen change.
Basically leave this with me.
In reply to iiAnon:
Hot off the press!
[Link Removed: Build is now uploaded to Curse]
If the incompatibility was due to still using the 1.16.2 direct injection method, that build will fix it as it uses the BiomeLoadingEvent added in Forge 1.16.3-34.0.5
In reply to ShetiPhian:
Damn that was a crazy quick fix. Unfortunately it looks like my issue lies with another mod as I am still getting the tick lag. Looking further back on the previous logs from other worlds that I had and I saw that the same lines appeared as well but never had tick lag in those worlds. Going to try and find the source of this lag. Thanks for the quick responses, love your mod!
EDIT: Found out the culprit is Infernal Expansion version 2.2.0 which is fixed in newer version.
sorry for the inconvenience, English is not my native language, and it may not be well understood,
I apologize in advance;
But I would like to ask you, regarding the "Craft Furnace" why it does not work with the hoppers,
(the hopper does not allow to enter items or withdraw them) is it a bug? Thank you very much in advance
In reply to ArnyetLich:
The sides need to be configured, I think by default the top is input and the bottom is output.
In the GUI you'll see a gear icon, clicking it will let you configure what each side does.
To change what a side does just left or right click on its square (middle click disables that face)
You need to click the save icon for the changes to apply.
In reply to ShetiPhian:
I understand, then I must configure it, thank you very much for your attention
What is the ender book used for?
In reply to catomax26:
Use it on an Enchanting Table to convert it to an Ender Table (you get the normal book back, and can change back using a normal book)
The Ender Table is an Enchanting Table with a few differences.
You use Ender Dust instead of Lapis. The Ender Monocle lets you see what enchants will be applied. Placing Burnium Dust in the dust slot 'burns away' current selections generating three new options.
It also supports recipes, Terraqueous adds two; the Ender Monocle, and the last step in crafting the Cloud Talisman (lets you walk on the clouds)
(other mods can add recipes through the provided api. JEI is/was supported)