This is a redo of my first mod, it makes lighting more of a limited resource by making torches burn out over time.
Features:
- Torches are crafted unlit
- They can be lit by right clicking fire, lit torches, or any configurable block
- Every tick they have a small configurable chance to burn out
Mod Support:
- Tinker's Construct: Optionally replaces stone torches with stone torches that burn out
- Ore Dictionary: If and item registered as "fuelCoke" in the ore dictionary is present, the mod will add coal coke variants of the torches. Will also add coke versions of mod support torches (stone) if they are enabled.
If you have any mods you would like me to support, post it in the Mod's GitHub's issue section (Issues link). I plan to support candles from HarvestCraft and add lanterns.
MODPACKS: Yes. (That's why there's so many config options)
Tell me what you think in the comments or on GitHub!
Hey! Can you add an option so the torches don't burn out randomly and maybe add a an option so torches burn out after a configurable amount of ticks?
Everything else is perfect just don't like the randomness :)
Seem great! The only missing thing now is that torch burn out when exposed to rain
In reply to pkyd:
In reply to pkyd:
After looking over my crash logs, seems this mod is causing a ticking block issue which crashed me. Here's the log, hope it helps.
https://pastebin.com/G3sdSB4C
In reply to 94onTTv:
This mod made my save unplayable after using it for a few minutes, uninstalling the mod made the save playable again.
In reply to jaymes_zach:
Is there a reason the default torch doesn't support charcoal?
In reply to LunariusHaberdash:
Hi! I really like that mod because it add a new torch mechanic to the game. I'm making a custom modpack so I need a config for add new "flint and steel" like fire starter from Roots and blaze and steel from natura. Thanks for reading.
In reply to Forge_User_13906292:
In reply to WolfieWaffle:
In reply to Forge_User_13906292:
was wondering if you could add a lantern that would take items/liquid/power and go "dark" when it runs out.. also i'm currently playing 1.7.10 so...
:)
In reply to Forge_User_16056450:
In reply to WolfieWaffle:
Just fyi, looks like the Github links are broken - they have a dash where the working URL doesn't.
In reply to Stormwind:
In reply to WolfieWaffle: