Changelog
Minecolonies Changelog
Version: 0.13.30-BETA
- hotfix entity detection
- Bump forge + mappings, deny compass rendering when inside item frame, fix java 11 error
- hotfix derp
- Merge remote-tracking branch 'origin/version/1.16' into version/1.16
- Fix rendering crash
- fix entity placement and detection
- fix 179 too
- Forge, mappings upgrade
- Another blit attemp, fix keyboard events keep firing through text fields
- Fix derp
- Enable and adjust optifine, rework box and tag rendering
- Remove overengineering
- Fix last 1.15 merge, fixed image blit issue
- Push 1.15 changes to 1.16 branch (#176)
TODO: gonna fix build errors in upcoming commit
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Fix door being counted twice during item counting of a structure
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Add tooltip rendering to all panes (#173)
Add tooltip rendering to all panes
- Make shingle slabs water loggable like other slabs (#174)
Updates all shingle slabs to allow them to be placed / saturated in water like similar slabs and partial blocks.
Co-authored-by: Raycoms ray.neiheiser@gmail.com Co-authored-by: someaddons 38401808+someaddons@users.noreply.github.com Co-authored-by: Alex Graham 30493222+ShadowProtocol@users.noreply.github.com * format * Porting to newer version of forge and mappings * remove files * Bug fixes * Finish porting, bug fixes now * Some progress * Not nice to see you 1.16 * Fix cactus door duplication in loot_table (#166) * Update build.gradle * Feature/better doc (#164)
Some doc improvements Player support * Activating the new buildsystem. * Update build.gradle * Update build.gradle * Update build.gradle * fix block removal (#161)
- fix block removal
- fix removing code
- Prevents blocks from connecting to the substitution block (#160)
Prevents blocks from connecting to the substitution block * Bump optifine, add resources listener for clearing renderer cache (#158)
Add resources listener for clearing blueprint renderer cache, unfortunately it does not fix shader problems, entire mc reload required after changing optifine shaders * hotfix if check * Made bp renderer cache a bit more flawless
No bugs fixed, just a bit nicer logic * Implements a tag hierarchy (#145)
The tags for timber frames are reversed in naming, i.e. they are grouped by center material and then by frame material * Closes #155 * Cleanup + random fixes, bump mappings and forge (#154)
Remove some code warnings, fix some potential bugs, bump mappings and forge * Fix correct solid substitution handling * Allow fluid interaction * Render stacks (#147)
Draws itemStack hover effects for all itemstacks small inv consumption fix fix banner request small fix * Updates the Light Substitution block to fix issue with mirrored recipes (#150)
Signed-off-by: Mark E. Schill Mark.Schill@cmschill.net * Merge remote-tracking branch 'origin/version/1.15' into version/1.15 * Fixes the smelting of cactus into green_dye (#149)
Signed-off-by: Mark E. Schill Mark.Schill@cmschill.net * fix tileEntityPlacement * armour detection and request * Placement rework (#137)
Mayor overhaul of placement handling:
Remove "Structure" class.
Add new StructureIterator class which is used to iterate over a structure. Add StructureHandler interface and simple implementation to handle structure placement with nice callbacks * HotFix getPos crash outside of dev * HotFix message server crash * Adds item tags (#141)
Signed-off-by: Mark E. Schill Mark.Schill@cmschill.net * HotFix compile * Changed recipe for dyed shingles and slabs to be 1 dye : 8 shingles (#134)
- Changed recipe for dyed shingles and slabs to be 1 dye : 8 shingles
- Adds a tool to tag blocks within a schematic (#136)
Adds the ability to tag blocks in a schematic with strings. The data is saved in anchour TE's which implement the IBlueprintDataProvider interface. For usage you have a new additional tool, called tagtool. First you select a fitting anchor with the tag tool (in structurize thats only the placeholder block) and then you rightclick in air to set a tag for the tool to use, afterwards you can mark/unmark blocks with leftclick on them. The selected anchor and tagged blocks are rendered and highlighted. * Add string tags to placeholder blocks (#133)
Add string tags to placeholder blocks, usable for stuff like shooting targets, sitting positions, furnaces, spawners etc * Fix water handling of the building tool (#128)
Fix how the building tool paste button handles water Fix how the building tool replace block function handles water