Steve's Factory Manager Reborn is a port of Steve's Factory Manager for Minecraft 1.10.2 and above.
Steve's Factory Manager allows the player to control the distribution of Items / fluids to multiple places at once.
Notice:
Some features are disabled in versions they're introduced due to unstability. After they become stable, you need to manually
- Players + server owner: enable them in the config OR delete sfm-common.toml and let it regenerate, which will have all the stable features enabled.
- Player only: along with the config, component groups needs to be reset in order for features to show up ingame. Do so by executing the command /sfm componentGroups reset, which should require no permission level.
1.14+/3.x+
The 1.14+ versions (3.x+) is under a major rewrite. A lot of the feature and underlying logic will change, some of them will have completely different logic and (hopefully) be more optimized.
This is a somewhat helpful tutorial for 3.x+. It documents some of the new features.
https://hnosmium0001.gitbook.io/steves-factory-manager/
1.12.2
For a 1.12.2 version of this mod, please visit Super Factory Manager
1.10/2.x
The 1.10- version (1.x) is currently not getting maintained.
Note: Currently the Inventory system in SFM dose not support the new Inventory Capability System.
this will be added soon just wanted to get a build out for testing before adding support for the new system.
This mod was created by vswe.
Permissions have been given for anyone including me to update any mod made by VSWE.
Permissions can be found here.
Enjoying my mods? support me on patreon.
Partnered with Creeperhost
Credits to VSWE for making the mod and allowing me to update it.
1.16.4 please???
In reply to scottydoodah:
Hey, I recommend you check out my mod. It's very similar to this but much more modern, it's still in heavy development however. You can find it here https://www.curseforge.com/minecraft/mc-mods/bpm
In reply to adoozyz:
Useful info. Thank you.
What about Redstone? Could that be integrated too? Being able to have logic in one box to do delays, gates and transfer on different channels using this GUI would be awesome.
EDIT... can you just ignore this comment. I found the redstone in there. I don't know if logic gates are in or will be but whatever. My mistake to talk first.
In reply to Forge_User_78251537:
Logic gates will be done, just... not in the near future. I really don't want to make the compromise of using global variables, but making computation graph visualized is a LOT of work.
So i would normaly give you a crash report but i dont get any so here we go
Minecraft 1.14.4 forge 28.1.45/38/20/1(used those to test)
and mods :
SFMR 3.0.0 alpha 16
Problem: Game Dosnt launch nor create a crash report
In reply to Forge_User_86314696:
Can you please give me debug.log if no crash report is generated?
In reply to hnOsmium0001:
Not shure if this is enough because eather im dumb or minecraft dosnt write to the debug.log
but this is tha latest.log maybe this can help https://pastebin.com/akKRPFFh
In reply to Forge_User_86314696:
I don't think I can successfully reproduce the issue (it seems like the mod jar is incomplete?). Try to grab the jar again from curseforge and maybe update your Forge version.
However I do found another issue that does create a crash report (AbstractMethodError), which I will fix in the next release.
Can you guys please port this to 1.12.2?
In reply to Furious1964:
In reply to Furious1964:
How stable is the most recent Beta version?
I'm interested in playing this mod, but I'm concerned that the most recent one was over 6 months ago.
When I open a tab to choose input items, my fps drops to 0
Can someone here help me?
1.12.2 please ?? this mod is amazing and very helpful, i used it a lot in 1.7.10!
In reply to MalyPrinc:
In reply to MalyPrinc:
In reply to ArloTheEpic:
In reply to ArloTheEpic:
1.12.2? I really liked this mod.