Feel free to use Steve's Carts 2 on your server and in your mod packs (public or private) as long as you give me credit for the mod and don't sell in-game items for real life money.
offer for this modification is to add multiple items modules: batteries blocks: energizing rails, power block, generators, wires to connect the generators to the power block and energizing rails
adding the ability for a modular cart (Torch Placer) to use integrated chest storage (internal/front/top) items (torches) would make this mod much more useful...
Whenever I was looking for mods on Curse, I would always just scroll by this one. then today, I finally decided to check it out. And boy am I happy I did! This mod is really unique and useful! one of my favorite mods. Great job.
Wasn't sure where to post a bug report but one of the players on the server has noticed his cart reproducing like an amoebae. He already has 2 copie and they both contained the same inventory and parts when he found them. I didn't notice anything in the server logs either. He says it just happened and he isn't sure how. I asked if it happened after to tp'd to his home or something but he told me he was just sitting in his house when it happened.
I just watched a mod spotlight for this one, it was made back in alpha and I am just totaly amazed! This is one of the most fantastic mods for Minecraft and I hope you will have the time and patience and energy to continue the great work you have done so far on this mod! :) I wish I would have more money, so I could send you funds to you via donation man :) This mod just deserves it. btw. try adding a donation button to this, I see there is none so far established. maybe not me, but someone will donate.
Certainly, I saw this mod name in railcraft thread of minecraft forum as co-star possible mod, or vice versa. Won't be co-star possible mods both of them? I have a idea of crossover mod, but I can't create this.
I'm having a few issues with this mod in Infinity 1.3.4.
*I built a border around my track, leaving specific spots open for the planting of trees; however, a lot of the time the cart fails to recognize the spots as valid, resulting in no new trees being planted. (For reference, I'm using Biomes O' Plenty Magic Trees, and I do have the exotic tree upgrade installed.)
*The Module Toggler is completely non-functional; no matter what settings I put in place, the cart simply stops on the detector rail above the toggler and will not start again. Additionally, the arrows indicating which direction is which are the same on every side, making the different directions impossible to differentiate for programming purposes.
*The carts do not respect Railcraft's control rails or one-way tracks while powered.
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Thanks you so much its alot eazier getting my energy around the nuclear power plant thanks!
Hi Vswe,
I like your mod but actually your wiki page was suspended because the hosting organisation has done a fatal decion in my opinion.
Now I want to know if there exists a new wiki oar if there are plans to reopen the current wiki on the current webpage.
Otherwise great mod!
How do you fuel the cart assembler?
See slots in the lower right, put in coal or charcoal(You can use any fuels with the upgrade) on left slot.
Right slot is for cart of the finished product.
add like jurrasic park tracks too.
offer for this modification is to add multiple items
modules: batteries
blocks: energizing rails, power block, generators, wires to connect the generators to the power block and energizing rails
adding the ability for a modular cart (Torch Placer) to use integrated chest storage (internal/front/top) items (torches) would make this mod much more useful...
can you give me a photo of the removed stuff?? or please add it back.
.
Whenever I was looking for mods on Curse, I would always just scroll by this one. then today, I finally decided to check it out. And boy am I happy I did! This mod is really unique and useful! one of my favorite mods. Great job.
What does it do? I keep skipping it too, because it has no description.
Great mod!
It would be great if the farmer could support agricraft and the wood cutter could detect all tree types.
How do I spawn in my cart?
Wasn't sure where to post a bug report but one of the players on the server has noticed his cart reproducing like an amoebae. He already has 2 copie and they both contained the same inventory and parts when he found them. I didn't notice anything in the server logs either. He says it just happened and he isn't sure how. I asked if it happened after to tp'd to his home or something but he told me he was just sitting in his house when it happened.
♥
one of the most famous mods out there for Minecraft!
I just watched a mod spotlight for this one, it was made back in alpha and I am just totaly amazed!
This is one of the most fantastic mods for Minecraft and I hope you will have the time and patience and energy to continue the great work you have done so far on this mod! :)
I wish I would have more money, so I could send you funds to you via donation man :)
This mod just deserves it.
btw. try adding a donation button to this, I see there is none so far established. maybe not me, but someone will donate.
hello
Add parachute, it would be epic to use in pretty much anthing!
Certainly, I saw this mod name in railcraft thread of minecraft forum as co-star possible mod, or vice versa.
Won't be co-star possible mods both of them?
I have a idea of crossover mod, but I can't create this.
Please update Steve's Workshop too!
http://minecraft.curseforge.com/mc-mods/223173-steves-workshop
I'm having a few issues with this mod in Infinity 1.3.4.
*I built a border around my track, leaving specific spots open for the planting of trees; however, a lot of the time the cart fails to recognize the spots as valid, resulting in no new trees being planted. (For reference, I'm using Biomes O' Plenty Magic Trees, and I do have the exotic tree upgrade installed.)
*The Module Toggler is completely non-functional; no matter what settings I put in place, the cart simply stops on the detector rail above the toggler and will not start again. Additionally, the arrows indicating which direction is which are the same on every side, making the different directions impossible to differentiate for programming purposes.
*The carts do not respect Railcraft's control rails or one-way tracks while powered.