SlashBlade

Mods
1,216,276 Downloads Last Updated: Aug 8, 2019 Game Version: 1.12.2

File Details

Filename SlashBlade-mc1.10.2-r29b.jar
Uploaded by flammpfeil
Uploaded Nov 29, 2016
Game Version 1.10.2
Size 3.26 MB
Downloads 10,369
MD5 8823a741cf23b4cb514dc348c1cb1cd4
Supported Minecraft 1.10 Versions
1.10.2
Supported Java Versions
Java 8

Changelog

r29b
fix: startup crash
r29
mod: Take temporary measures against DataManager cast bugs.
(Crash when making stand and other

r28
mod: I changed it so that "IThrowableEntity" can be registered in destructible config.
It can protect non-threatening Entity.

r27
fix: render conflict ElecCore fix again (enbug r26)

r26
fix: render conflict ElecCore #31

r25
add: Separation name key sa drive / vdrive
add: new move
Stinger: hasOff&MainBladee + Lockon + MoveForwerd + onGround + RightClick

r24
mod: I try to fix #31 (I can not confirm the occurrence.)
add: Lumber skill (trigger: harvesting log wood)
fix: BambooMod compatibility

r23
fix: named blade soul Unavailable(allways pure blade soul crystal
mod: blade soul Crystal / Trapezohedron cost reduction
400ps -> 50ps
(use pure tiny soul = burn & add 50ps)
mod: named blade forging cost reduction
-nameless-blade proudsoul 1000ps -> 0ps
add: SafeDrop config
(default = true: BladeStand Entity Spawn /false : allways EntityItem)


r22
fix: render NPE clash (add null check
fix: server side crash (use client only method bug)
fix: helm braker excessive repetition hit(low jump start
fix: calibur move rework

r21
fix: gui lighting bug (r20 enbug)
fix: helm braker floating
add: rank config(difficulty)
mod: calibur move smooth?
mod: rank point sync logic(Reduce Packet Usage)

r20
fix: shader mod render compability
add: Taunt
Trigger : no move & to scabbard the sword
Effect : Enemy to add the effect of lowering resistance and strength and speed up to
It gives the equivalent of hate and damage of 100 points.

r19
fix:scabbard drop dupe
compile #mc1.10.2

r18
fix:#25 add null check

r17
omit:"left click reach stretch" It was often the cause of the crash.

add:Owner system
-Owner registration
--BladeStand <- LeftClick:BladeSoulTrapezohedron
-Owner unregistration
--BladeStand <- LeftClick:BladeSoulTrapezohedron = Owner or OP PriorityLv<=2

-Stand: pick up = Owner or OP PriorityLv<=2
-Blade Specific ability: Other than the owner is sealed to the hand. Only the owner can be dispel.

how to get BladeSoulTrapezohedron
1.bladestand put blade(need ps<=800)
2.bladestand ignition = click : pure "Tiny PuroudSoul"
3.bladestand burning Click : pure "ProudSoul" = get BladeSoulCrystal
3.bladestand burning Click : pure "BladeSoulCrystal" = get BladeSoulTrapezohedron

r16
fix: view RenderMatrix conflict (map mod waypoint confusion)
mod: achievements layout

r15b
fix: Lack of resource(slash dim model data)

r15
add: lock-on circle render(health visualizer)

r14
add: new SA MaximumBet (id:8)
now can't get in game

r13b
fix: multi player render (flicker when the other player swing)
server side:no changed

r13
fix: potion recipe
fix: enchanted sharpness white recipe
fix: first person view = Item disappear #16

fix: rollback - destructable blades : can get itemProudSoul

r12
add: Offhand Blade Combo
fix: Destructable blade = enable : get itemProudSoul
add register recipesorter

r11
fix:Item Blade Render
IBakedModel hack > use TESR

add:slashDimension Effect entity
mod: slashdim parameter

add: Calibur cycle use Limitt 1
reset: onGround or EnemyStep


r10
add: new Skill

-HelmBraker-
Triggering Condisions:
onJump & lockon & moveForward & rightClick

-Calibur-
Triggering Condisions:
onJump & lockon & moveBack > moveForward & rightClick

fix: auto repair(tiny soul) not required level
fix: ManagerEntity spawon logic rework
mod: Soul Enchanting : Unbreaking max Level 5
mod: MotionBlur rework
mod: SpiralSwords rotation logic rework

r9
Projectile killer rework
Triggering conditions:
Sneak & onGround & Blade = Thorns enchanted & not Broken
cost:
1 guard = 1 item damage
add:
sound & visual Effect

add: DifficultyForLocation support : rust blade spawnrate
add: support ShadersMod firstPersonView render

r8
add: named blade soul GetChance "Defeat the Boss"

add: support ExBlades

r7
fix: itemframe set dupe

add: Custom Durability bar
fix: Anvil cost count
mod: use soul ingot recipe = sharpness white + Unbreaking Lv4

mod: first person view angle(good looking motion blur angle
mod: BetterAchevements support logic
add: RecipeGui close button


r6
fix: BladeStand enchanting - Item minus count

add: motion blur
add: BladeStand ignition pureTinyProudSoul = 20sec & (ps bonus +50)
add: BetterAchevements support little

r5
add: GrimGrip (AirTrick Teleport target)

save point = use BladeSoulCrystal & Sneak & RightClick
put starter = use BladeSoulCrystal & Sneak & QuartzBlock RightClick
remove starter = no helditem & Sneak & LeftClick

add: BladeSoulCrystal
Burning BladeStand & Blade:ProudSoul=400 & item ProudSoul LeftClick

add: soul material anvil repair bonus


add: draw lots system
Enchanted Item ProudSoul > BladeCrystal (random = bladename soul)
noEnchanted Item ProudSoul > pure BladeCrystal

use Anvil
("anonymity-nameless-" ps=1000) + "bladename soul" = named blade

mod: shape-up summonedsword visual
mod: summonedSword hit timing change

r4
mod: blade durability management code rework
add: RapidSlash += UpthrustBlast mod: breaking process rework
fix: collision update

r3
fix:ServerSideClash use ClientOnlyClass

add: blistering = Armor-Piercing(over 1000killed blade only)
add: heavyRain = freeze(TimeStop)
mod: freeze time update logic

r2
add: RapidSlash
lockon & moveForward & right click
add: RisingStar
lockon & moveForward & right hold

mod: UpperSlash jump height up

add: lockon key(substitute sneak)
add: quick trun key(isoleted sneak)