Description
This mod allows you to create custom dimensions using the vanilla create world gui. Therefore you can use the vast customization options available there for new dimensions. You can for example use it to create Mining Worlds or Void Worlds for your players to use without using survival mods like RFTools or Mystcraft.
Usage
This mod does not add any content to the game but is entirely command based (Besides the creation of dimensions).
The following commands are added to the game:
- "/simpledimensions create" : Opens the GUI to create a dimension. If you are finished customizing press "Create New Dimension" to create your dimension.
- "/simpledimensions delete <dimensionID>" : Deletes the dimension with the id dimensionID. This only works on dimensions from this mod. Be careful as the command immediately deletes the dimension & the dimension folder.
- "/simpledimensions list" : Lists all dimensions from this mod with their respective ids.
- "/weatherd <dimension> <clear|rain|thunder> [duration in seconds]" : A dimension sensitive version of /weather. The vanilla command only sets the weather for the overworld.
- "/timed <dimension> <set|add|query> <value>" : A dimension sensitive version of /time. The vanilla command sets the time in ALL dimensions.
- "/tpd [target player] <destination player> OR /tpd [dimensionID] [target player] <x> <y> <z> [<y-rot> <x-rot>]" : A dimension sensitive version of /tp. The vanilla command can't teleport players / anything between dimensions.
By default SimpleDimensions starts to search for free dimension ids at 30.000, however this can be configured in the config file if you desire a different range of ids.
This mod goes well with Dimension Rules which allows you to configure gamerules seperately for each dimension
An issue I'm having is that when I'm in one of the simple dimensions worlds, a large red message that says "No Destination Selected" is on my screen and only goes away when I warp to some other dimension that isn't one of the SD ones. I have a hunch that this issue may be Advanced Rocketry related, but I'm not sure.
Am having issues with "/tpd [dimensionID] [target player] <x> <y> <z> [<y-rot> <x-rot>]" in 1.12.2
Firstly it no longer works directly in command blocks (possibly due to the missing @p), they need:
/execute @p[x=<x>,y=<y>,z=<z>,r=<r>] ~ ~ ~ tpd <dimension> <x> <z> <y>
And manually as:
/tpd <dimension> <x> <z> <y>
Note from that that the tpd command is:
Note:
The @p[x=<x>,y=<y>,z=<z>,r=<r>] part allows for area targeting of the teleport effect, for example 5 squares in a 3x3 + would use the middle co-ordinates and r=2, the r=1 of the co-ordinates and the next square in the radius out.
(And yes I know radius is changing to distance in 1.13.x)
My latest favourite trick with this (other than the button - block - command block tpd on the pressing players location setup i mentioned previously) is to set it up above a beacon, push a button, beacon activates and a few sec later the player is tpd to their selected dimension...
Beam me up... :D
It's also possible to have a gall of beacons all testing their beams location for a player and insta-tpd'ing them to another dimension, a tpd micro lobby if you will...
Set up the destination as 1 block off of a return beacon and have it arrive 1 block off the initial beacon for a 2 way toggle-able matter transporter.
Have some version for minecraft 1.12.1?
I posted this bug for the Twilight Forest guys but I thought I'd put it here as well in case you can do something from your end.
When I create a new dimension with SD and then try to teleport to it using the commands I get this crash when I have Twilight Forest installed: https://pastebin.com/eJRLvrYu
This is for 1.12.2 and as I said, I'm not sure it's your issue, just seeing if you have insight.
found a solution to this problem
Not sure if this is an issue with your mod or the mini-map mod I have. Using Mapwriter 2 by VectronDiablon (MapWriter-1.10.2-2.6.19.jar and SimpleDimensions-MC1.10-1.3.jar) and every time I switch to one of the new dimensions I made the map thinks I'm still on the Overworld and tries to render both maps at the same time resulting in an odd flicker effect. I know it's getting confused by the new dimension because Mapwriter 2 also has a large map feature and when viewing this you can specify which dimension to look at; it's always set to 0 when I view the map in the Overworld or one of the dimensions I made. The Nether works fine with the map.
Edit: I switched to Xaero's Minimap (Xaeros_Minimap_1.13.6_Forge_1.10.2.jar) and I do not get that flicker effect in the minimap when switching to a dimension created by your mod, but Xaero's Minimap doesn't offer that large map view nor does it offer the ability to look at the discovered map for any dimension you know the number for. Based on this, I think the issue is with Map Writer 2. I think it isn't designed to look for non-standard dimensions, or if it is it's not looking in the ID range you use.
Hi,
if i try to use BoP for a new Dimension, the "Customize"-Button doesnt work.
Is it possible to fix this problem?
Is there anyway to spawn animals in the dimensions not just villages ?
Thank you for new version for 1.12! It works fine now.
Getting a crash with the 1.12 version and forge 2389:
https://pastebin.com/xvZpbkrW
In reply to MokahTGS:
Same here. Pity, I love this mod, but cannot use it in 1.12.
I've installed this mod and it crashes on loading the game. I've checked that it's not a compatibility error by trying to only use it by itself. I have a crash report here: https://pastebin.com/Bu0mAHMr
I can't search comments so I'm having trouble finding anything to do with Sponge, but is there a fix to make this work with it? We're trying to get a server going and we want this mod, but we can't use it with the way it fights Sponge.
Does not work on servers?
How can I make Open Terrain Generator work with this? It has the option like worldgen.OTG.info and I use that and it wont create an OTG world.... ugh! I need this to work on a server too.
Due to the current lack of portal mods (EX: Enhance Portals 3) this mod is a bit difficult to use dynamically on a server. I would like to use this in a similar way to that of the nether and end. A player can create a portal and warp to the same coordinates (roughly) in a new dimension. I'm, sure this isn't an easy feature to add considering that there are practically infinite worlds that could exist on a server and making a unique portal for each of those isn't possible, but it would be nice if there was a way to configure various materials to be used for making portals to specific dimensions. For example, I'd like for a portal made from iron blocks to teleport to one dimension, and a portal made from gold to teleport to another dimension. It shouldn't be too hard to create a config option linking blocks to dimensions right? As for the actual portal block a tile entity could contain the dimension ID so that keeps you from having to make a new block per dimension.
I suppose I could make this myself as an addon, but it would be great if it was bundled in with the actual mod. :)
In reply to Brawlitall:
works great so far, however for some reason it stops displaying player level after teleporting to another dimension
In reply to topfpflanze91: