Rockhounding Mod: Chemistry

Mods
1,520,752 Downloads Last Updated: Jun 14, 2020 Game Version: 1.12.2

Main/Applications/Redstone Laser Bridge

May 19, 2018 Revision 15 View Revisions

The Redstone Laser Bridge is a simple system that allows to send a redstone signal for remote activation as a laser beam, several blocks away (max 32 blocks) from the emitting source without the limitation of setting a path for the redstone wire.
The signal is converted into a laser beam and emitted by the Emitter unit.



The signal is then acquired and reconverted to a redstone state by the Receiver. It is composed of four lenses to eventually receive the signal from each side and can be hanged upside-down under a block.



To properly work the Emitter must receive a strong signal straight from a redstone repeater pointed on the port on its back. The origin of the signal can be anything redstone related, powering the repeater:



On the other side the received signal is weak enough so it may need another repeater to replenish its strenght, yet the block works to power up a neighbour block:



Emitter and Receiver work on a straight line but it's possible to bend the signal into other directions by using a Node or a Pin between them.
The Node is composed of a lens to receive the signal and three emitters to send out the signal again. The Node can bend the signal only horizontally:



It has different working modes to deviate the signal, replicate it or turn the beam to a quick pulse:

  

The Pin works similarily to a Node, but it bends vertically the signal so it has an additional lens or emitter on top of it.



By the type of lens the pin can work as emitter or receiver. Pins can be also hanged upside down under a block.

Working Modes

  • Bender: deviates the signal on a single direction scrolling them one by one. Pointing in the same direction where the beam is coming from will turn the node off.
  • Splitter: replicates the signal equally in each direction.
  • Sequencer: the signal is sequentially sent on each side in the form of a quick pulse

Signal Types

  • Steady: the signal remains steady over time.
  • Pulse: the signal gets an interval making it a quick pulse. If the pulse is too fast an extra delay tick on the receiving repeater should make it more stable.

The working modes and signal types are selected by interacting with the block using the mod wrench. Using it on any of the horizontal sides will scroll one by one through the modes, selecting one side at time (S-W-N-E), then all of them. Using the wherch on the top of the block, only in the area of the green button, will switch between the steady signal and pulse.