RFTools

Mods
38,496,309 Downloads Last Updated: Jan 15, 2020 Game Version: 1.12.2

File Details

Filename rftools-1.1x-7.00.jar
Uploaded by McJty
Uploaded Oct 11, 2017
Game Version 1.11.2
Size 3.15 MB
Downloads 789
MD5 2e20d203603f3c9600ce6cf1773ff599
Supported Minecraft 1.11 Versions
1.11.2
Supported Minecraft 1.10 Versions
1.10.2
Supported Java Versions
Java 8

Changelog

7.00:

  • Elevator changes:
    • Fixed elevator button modules sometimes not calculating the right floor for the last column of floors
    • The elevator can no longer move bedrock blocks or blocks that it is not allowed to break
    • Made the screen guis a bit more compact so that the elevator module's gui fits nicely
  • Shield changes:
    • It is now again possible to have the shield mimic other blocks (like in 1.7.10)
    • Fixed a bug where removing a shield block would leave most of the template blocks formed as shield blocks.
  • Builder changes:
    • Everything related to the Builder, Shields and all the new shape card related blocks is now documented in a new manual (Shape Manual)
    • Added redstone mode control (no longer needed to bring a lever)
    • There is now a 'restart' button in the gui of the builder to restart the scan for the Builder
    • New feature for the Builder to place liquids in the world (new type of shapecard). Needs a tank on top or below the builder to work
  • Shape cards:
    • New 'heart' form for shapecards (useful for Shield and Builder)
    • New 'cone' form for shapecards
    • The shapecard gui now shows a preview of the shapecard (same as the Composer and Scanner do). If the previewed area is bigger then 256x256x256 then this preview will not work due to performance reasons.
    • If you have a shapecard in your hand you can save the contents to a file using /rftshape save <filename>. Note that this will save the actual resulting data to the file. That means that if you save a primitive shape (like a box or torus) the end result will be the actual generated data. That means that if you load it again you will get a shapecard of type 'Scan' as if it came from a scanner. Similarly for a composed shapecard. Saving that will not save the actual formulas being used but only the end result
    • If you have a shapecard in your hand you can load the contents to a file using /rftshape load <filename>. This will result in a shapecard of type 'Scan'. Because of that you can only use this command if the shapecard in your hand is already linked to a Scanner. So to use this. Place a Scanner, insert a shapecard in it. Then remove that shapecard and load your data. The Scanner is automatically locked and will have the data
  • Major new features:
    • New 'scanner' block. With this block you can scan an area in the world and put the result in a shapecard. The scanner data is stored in the world/rftoolsscans folder. Note that a scanner gets an ID so only that scanner will be able to modify that scan. That's important if you want to change the scanned data for shapecards linked to that scan id. Note that a scan can take a while. Especially on big areas but progress is not remembered! Make sure the scanner tile entity doesn't get unloaded or it will have to start over!
    • Added 'rftshape listscans' command to list all available scans and their ids
    • New 'composer' block. With this block you can compose more complex shapes out of other shapecards. In contrast with the Scanner the composer does not need to remain for the composed shapecard to work. However, keep in mind that you cannot edit a composed shapecard unless you have the composer with the child shapecards still present! The composer can also work with shapecards containing a scan of an area (from the Scanner)
    • New 'projector' block. This block can project shapecards directly above it. It has various controls to scale and rotate this projection. It also has a 'grayscale' mode. This is useful in combination with the Locator as the colored beacons and markers are easier to see that way
    • New 'locator' block. Place this block on top of a scanner and then projectors projecting that scan will be able to show various information found by the Locator. The Locator can find passive mobs, hostile mobs, players (with or without name and nametags). In addition it can also find blocks that are low or high on energy. Note that looking for energy blocks only works for maximum 5x5 chunks as it is too expensive to calculate otherwise. The projector can show these markers as icons or with beacons. The color can be configured in the Locator
    • New 'modifier' item. This item can be used to modify the end result of the scanner by discarding some types of blocks or changing some types of blocks into other types. The modifier also supports the storage filter item
    • Using the Composer and Scanner it is possible that shapecards also contain block information (the Scanner will collect that block information from the world, possibly modified with a Modifier item, while the Composer has the ability to force shapes into using a certain block). The Shield and Builder will respect that block choice if possible. For the Shield you have to set the shield to 'mimic' mode for this to work. For the Builder you need the right materials in the inventory on top or below it.
  • Various:
    • The powercell statistics are now long instead of int to prevent overflow
    • In the storage scanner UI it is now possible to search for @mod and multiple words
    • Changed the default config so that that dimensional shards spawn in the nether and end even if RFTools dimensions is present

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