Hotfix for the previous release, fixing a crash related to charm code.
Fixed an issue with rending gale crashing game sometimes because it tried to spawn way too many particles (well infinite number of these)
Fixed mob charm crashes for some entities - revenge target reset during set target handling caused NPE in follow up AI call so instead now the revenge target is set during regular entity update to not interfere with AI logic.
Bullets that seek entities updated to stop them from hanging around a mob that already plays death animation and move onto the next instead. (Thanks to Corosauce for this change)
Changed death handling items to use LivingDeathEvent instead of trying to calculate if player would die in attack event. Fixes conflict of these items with health scaling effects like absorbtion where it previously incorrectly used their effects even when player would have survived.