!Changed what previously were entity/projectile whitelist to empty blacklists. If you need to blacklist some entity you will need to reenter it in the config.
!Refactored potion items - essence, potions, shots with potion effect, tipped arrows - to work correctly with modded potion effects (because for some reason their ids can change between load and world open)
!Potions acquired before this version will not work and will need to be replaced
Added Cure potion effect and updated potion map with ingredients that can be used to get it.
- it starts conversion process for zombie villagers that are under effect of weakness (or you can combine both effects on one potion). So now you can shoot zombie villagers to heal them.
- potion map needs to be refreshed in config to pick this up (just delete potion_map part of the config)
Added additional uncrafting recipes for reliquary mob drops (primarily witch drops)
Added color overlay support to void tear so that items with it viewed when sneaking display correctly
Added back support for botania's solegnolia
Added back support for tinker's weapons in pedestal
Added back waila support
Updated rending gale description to clarify it needs to be charged with feathers
Added pacification effect to projectiles shot by Serpent Staff
Made twilight cloak go in and work in baubles body slot
Fixed Serpent Staff to not have projectiles collide with shooting player
Fixed concussive explosion sometimes causing crash because of incorrect damage type
Fixed holy hand grenade damage type for the same reason
Fixed issue with infernal tear not consuming many of the items it was supposed to
Fixed zombie charm incorrectly protecting from zombie pigman as well