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> This mod requires CuriosAPI-Continuation since 1.21 or CuriosAPI for previous versions to work!
> Since 1.19.2 this mod requires OctoLib to work!
- 25 relics with unique and complex mechanics
- An MMO-like system of random stats
- Improvements and customizations for your relics
- Progressive active ability system
- ... and more!
Q: What about a port to Fabric/Quilt?
A: Currently, a port isn’t planned. However, it’s possible once Relics reaches a "finished phase"—if I don’t lose interest by then.
Q: What about a port to other Minecraft versions?
A: Every port to a new Minecraft version comes with a major update to Relics, as it often requires fundamental changes to the mod. I’ll start working on a port to a newer version once all the content for the current update is publicly released. As for older versions, no backports will be made.
Q: Can you add a guidebook or something similar?
A: I’m not a fan of guidebooks, so it’s not planned. However, you’re free to add one yourself to your modpack or create a public wiki if you like.
Q: Will content from newer Minecraft versions of Relics be ported to older ones?
A: No, new content will only be added to the latest Minecraft version that Relics supports. Older versions will only receive bug fixes.
Q: May I create addons for Relics?
A: You can, but I wouldn’t recommend it for now. The Relics API is still unstable and changes frequently. It’s best to wait until things stabilize.
Q: Can I create a public fork or legacy version of your mod?
A: No, you can’t. But if you want to make one for private use (like playing with friends without publishing it to CurseForge or other sites), that’s fine.
Q: Can I use your mod in a modpack?
A: Yes, feel free to include it.
Q: Can I repost your mod to another site?
A: No, you cannot.
Q: Can I use your code as a reference for my mod?
A: While Relics is licensed under ARR, you’re allowed to reference the code. Just please avoid copying it directly (no Ctrl+C → Ctrl+V).
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