Rarmor is a mod about a powerful RF powered armor that can be upgraded with tons of modules!
Note that the mod is still in beta, so there might be stuff that gets changed in the future.
It has a bunch of stuff already though!
Scroll down to get a sneak-peek and some bits of information!
This is what it looks like when you first put on the Rarmor chestplate. It is the main part of the armor and without it, you're not going to be able to do a whole lot. To open this GUI, just open your inventory! The two slots on the right can be used to charge the internal RF/Tesla buffer, but you can also use a module to do that too!
This is what it looks like when you have installed some modules. The three slots on the left are used to do exactly that! As you can see, some modules create tabs on the right that you can click and take a look at, too.
This is the smelting module's tab opened for example. In here, you can smelt up items using the RF buffer. This, of course, also works if you don't have the GUI open and you're just running around in the fields!
Speaking of not having the GUI open: When that's the case, you can also see the Rarmor HUD on the top left. Not every module will be listed there, but most of them will show you some neat additional information. The position of this hud can be changed in the config, too!
If you want more information on one of the modules, you can just hover over its item in your inventory. This module, for example, is a compound of two other ones so that you don't use up as much space in the module slots. As you can also see, this module requires to to wear the Rarmor boots to be able to be installed and function.
To see the source code, submit bug reports and suggestions and visit the Jenkins and Maven pages for downloading unstable, development and API builds, click here!
Also, a way to make it default to going to the vanilla inventory would be cool; perhaps in the "settings" area of the Rarmor UI
So the 2 slots below the battery icon, from top to bottom are: Some kind of upgrade slot, explanation of this would be nice, and a built-in furnace.
crash on server with latest build http://pastebin.com/nEBPUCzv
I fix it in a few hours
This mod is really cool, thanks for making this!
I did notice a really weird bug while testing this before adding it to my survival server (going to add it anyway, too cool not to). If you have the `Flying Module` installed in the armour and you take another module in your hand, say the `SolarPanel Module`, and replace the module with the other one you do not loose the flight bonus. If you remove the module without replacing it this does not happen. It also seems to be specific to the `Flying Module` as I do not continue to gain RF when I swap back and forth like this then leave the `Flying Module` in. I do however now have the very OP option of using the flight bonus with the `SolarPanel Module` installed which recharges RF faster than the flight bonus can use it (or it's possible the flight bonus is not draining RF due to the module bugging out and not actually being installed at that moment).
On a side note, if you exit to the menu and rejoin the world you will loose your permanent flight bonus.
Also just to add assigning things from your inventory to your hotbar using the number keys (1,2,3...) on mouseover does not work in the Rarmor inventory.
Thanks for these good words. I fix the bugs but it isn`t my priority to release a new update
is this mod only singleplayer because i got a crash when trying to load up with virtual server
edit: heres the crash http://pastebin.com/XXAELHfE
Thanks for this crash. I`ll fix it as fast as I can
The generator modul not working on new update. Not eating the coal, charcoal, blaze rod.
Only ONE way the charge, solar modul... Why? Oh, and the generator not charged FULLY the armor... 250.000 240.000 approx...
I'll look at the Generator Bug later today and yes with the Generator you can't power up to the last RF, cause this void the burn Material. To charge it you can usw Mods with charger like ActuallyAdditions
the solar panel can only play if I'm on the block, where there is nothing! No torch, no crop, and if I'm half a block would not play, if you chisel-inch block.
Solar Panel modul working on NIGHT! XD
Thanks for the Report, I'll fix it
Try block of coal, and not generating RF. And, the single coal VERY-VERY low effeciency... Please balance it... And, only ONE modul install? Not install the Solar and Flying modul at once? I think the crafting table should not instead be more multi-module space
The Generator produce 20 RF/t. The Furnace need exact the same without an upgrade. A Coal Block produce 320000 RF, this is to many to handle it on Armor Part.
There is only one upgrade slot because I don't want to make a new Modular Powersuits
The 1.8.9 version NOT making modular suit. You are FIRST modmaker in this version...
But you know...
It doesn't matter if Modular Powersuits is ported to 1.8.9. A lot of peoples don't want Modular Powersuits, cause it's to overpowered and I don't want the same with my mod
Not making the generator, NOT modul? this block charged your armor, and other mod chargable items...
The Generator Module only charges the Rarmor. I implement a Charger Module, but I don't no when.
What upgrades can the armor have? Flight, like in MPS?
At this Time its only the Generator Module. I want to add some more this week