Can you add reinforcements (stormtroopers, clones, battle droids) and blocking blaster bolts and other lightsaber attacks with the lightsaber?
And one more suggestion: Force power (force lightning that lightsaber can block, force choke, high jump).
Will you port to 1.18 back or no?
Why is there a command named: /summon pswg:lightsaber_throw ?
I know this will be a long time to do, but i host a server for my friends who are star wars fans!
Please read my comment and sorry for bad english! :)
In reply to mizzolezzotim:
The mod is in alpha and things are not fully implemented. I recommend joining our discord for suggestions, and reading the roadmap before making any since basically everything you've suggested is going to be a feature eventually.
In reply to Sindavar33:
Thanks for the reply, i joined your discord server, but i cant write and i did not see roadmap (sorry for that, i'm new to discord).
The roadmap is in the FAQ channel
is there a map I can download for this??!!
In reply to gulli12332:
i wanted too
I can't open the quest log does it not open(I've tried it in three different mod packs with different versions) how do I do it?
In reply to hecate_rosetta:
I figured it out its not a physical use item just for storing data apologies
wrong mod anyhow, that is https://www.curseforge.com/minecraft/mc-mods/parzis-star-wars-mod
Is there a way to get to tatooine?
In reply to checkzdawg:
Not currently. When we bring it back into the mod in the future, it'll be accessible via a command until the Beta stage of the mod where we work on more survival integration of features.
Thanks for the reply! I am very excited to see where this mod goes in the future!
Everyone has been saying this but it's a great mod! Although a problem i've been having is when I equip a gun in the most recent version it starts shaking in my hand super bad. May I have some help?
In reply to i1839242:
known issue, will be fixed in the next patch (sometime in the coming days)
awesome mod! wouldve been cool to atleast have the species customization in 1.7.10 tho for my modpack ;-;
In reply to shamierx7:
PSWM (1.7.10 forge) is a separate mod and is no longer maintained. PSWG is a completely fresh rewrite and implements different ideas
It's weird how all rifles have stun... can you remove that from most. It has only ever been seen on the E-11 I believe, and especially rebel blasters probably shouldn't have it.
Also, thank you very much for the mod. When I was younger the first mod was just about the best thing ever to me, and this was essentially an impossible concept.
In reply to jedigrandmasteraxolotl:
There's nothing that suggests that rebel blasters don't have a non-lethal option, especially since they're often made by the same manufacturers canonically as imperial weapons (Blastec). We my certainly consider removing the setting from some rifles and other blasters, but there aren't any canon reference for what blasters are capable of what settings. Blasters (and any other content) aren't balanced for survival, so precise stats are not implemented. Those will come with survival compatibility in the Beta stage of the mod (currently alpha)
There's been some updates since I last played!