is it normal for the mod to not work on t-launcher or am i doing something wrong?
In reply to zarriphe:
What you're doing wrong is that you use TLauncher.
In reply to ToxicNova20:
Kneecaps, hand 'em over!
I think you should add a way to make custom astromech droids.
In reply to metronorth1134:
how do i get to tattoine
In reply to jhcannt010:
Currently you have to do /cdim pswg:tatooine
will there be clone wars stuff? like clone armor and clone trooper blasters?
In reply to clonetrooper873:
There are some DC blasters in there already! We however won't be adding the prequel era as a full thing, as the mod takes place during the OT. Expect eastereggs and callback artifacts to the past though!
In reply to Sindavar33:
so no clone armor or anything like that?
possibly, but Prequel content is not the focus. You will probably be able to obtain the holdover clone-wars era tech though, but not in 1.0
which canon will this be based on, the good canon, featuring organic spaceships, or the disney canon, featuring episode VIII
In reply to Hawkfang42:
Hi! We don't really discriminate, but we will be following Canon where we can, and reinforcing it with legends information and content, as well as some headcanon lore where necessary.
Sind is the only one of us that doesn't discriminate
I humbly request Ewoks or Tauntauns to be among the 1st friendly and tameable mob additions along with a deepsea Dianoga Garbage Squid with long tenticles and a surfacable bobbing eye that pulls you under like bubbles and requires blaster damage to make it let go of you. Rancor and Sarlacc should definitely be attempted after 1.18 drops! Force enchantments that allow you to jump long and high distances, maximize loot collection reach, automatic mob detection that turns you towards the nearest mob and activates Obi Wans signature catch phrase... "Hello There!" LOL Oh Oh what about our very own Star Wars themed Dimension where all the new world generation gets put there to increase vanilla mod, resource, and data pack compatibility?
In reply to TheIrishStud:
Hey, All these are possibilities I think post 1.0, the first stable release of the mod will only have Tatooine as a planet, but it will be quite in depth, then in later updates we will add other planets like Hoth and (the forest moon of) Endor
You can see what we have planned on the roadmap Here
(We're also more actively replying on the discord btw)
I am so so so sorry if this is a silly question im a 30 year old thats never played games trying to wrap my head around all this for my little one...but we cannot seem to get the lightsabers to ignite? Again apologies if this is a stupid question of not the place for it but wondered if anyone else if having this issue?
In reply to itsbenjames:
Press X (by default), it may conflict with a keybind in the game already, but it should work, (X is also for blaster configuration) :)