Dev Update: May 11, 2022
1.18.2 is still missing a few features, but at least it's here, after a long wait!
Project: Vibrant Journeys is an expansive world generation mod that focuses on improving vanilla biomes as well as add new biomes to explore!
Features (1.16+)
- Groundcover: Find rocks, twigs, fallen leaves, bones, pinecones, and more as you journey across the Minecraft landscape!
- New Biomes: Explore over 20+ new biomes, such as the overgrown spires and verdant sands!
- Improved Lakes: Lakes are now a lot less boring with seagrass and cattails!
- Improved beaches: Beaches are decorated with sea oats and seashells!
- Ambient Mobs: Fireflies, snails, frogs, clams, starfish, and more!
- Mini-improvements: cobwebs under trees, tropical fish in jungles, more grass in rivers, and bushes in plains!
Built with Minecraft Forge 1.16.5-36.2.0
Support me on Patreon!

Check out my other mods!
Project: Vibrant Journeys is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International
I disabled all the biomes from the config file but they still generates, i don't have terraforged installed.
This is the list of my mods: https://pastebin.com/MJWw7zBX
Putting -1 in the dimension blacklist turns off all PVJ generation for the overworld? (1.12 version)
Hi, I turn off biomes in config but they still show up. I used "false" and "0" and still nothing. I also have quark and terraforged so maybe they're conflicting?
In reply to illliililllii:
Seems like terraforged does this, apparently you can change the terraforged config to disable the vibrant journey biomes, as seen here Disabled biomes still generate. · Issue #163 · OrderedChaos-Dev/ProjectVibrantJourneys (github.com)
Just saw the 1.18.2 update. You are seriously awesome. Great work, my friends and I love it.
Could you add a version without the biomes because i really like the new ambience of this mod.
In reply to E7600:
You could turn off the biomes in the mod's config.
In reply to OrderedChaosDev:
Oh okay, thanks!
Woot! Glad to see the 1.18.2 port!
In reply to Tyrius711:
Thankfully I pulled enough motivation to update what I had from 1.18.1, hopefully I can finish the rest.
In reply to OrderedChaosDev:
Take your time. If you need motivation, just kick on some Jordan Peterson on the YouTubes 😆
All the biomes look amazing!
Heya guys, I'm currently working on a Legend of Zelda-inspired modpack full of customized mechanics, subtle worldbuilding, and many fun incentives for exploration. Unfortunately, LOZ modpacks are almost nonexsistant, especially standout ones. That's what I'm trying to change. It'll require alot of support from the community, so go give the pack a test run and tell me your criticisms, I'm open to anything!
https://www.curseforge.com/minecraft/modpacks/a-link-to-the-wild
When fabric?
Are there any plans to get this to work with dynmap forge or is there some method to make it work as it currently is?
Pls 1.18.2 <3<3<3 :)
How's the 1.18.2 push goin? Create just got updated so we're only held back on this! Love the mod hopefully can come out soon :)
The Stony Fields biome has an issue with villages... The rocks form inside the houses in really broken ways
Heya! Are you still working on updating to 1.18.2? Your 1.18.1 revamp from 1.16 was amazing!
In reply to veggietrain:
Yup, still working on it
Hi I just wanted to say that this is by far one of my favourite mods and now I can't imagine playing without it 😄 <3