Doomlike Dungeons

25,994,948 Downloads Last Updated: Feb 4, 2022 Game Version: 1.12.2  

This mod will add dungeons meant to resemble levels from retro "2 1/2d" first-person shooters, and was inspired by earlier dungeons mods and by Oblige (especially version 3.57), a random level generator for Doom. The goal is to create interesting, tactically challenging, and highly varied multi-room dungeons that are fun to explore and rewarding to conquer.

See Minecraft Forum page for more information: Original Forum Post


I fear this is the final version, this mod dies in 1.12.2; all attempts to update have failed.  Further, I've "retired" from modding, and will not be making any new mods or updates.


This really is almost certainly the final version of this mod.  After almost eight years, this is probably the final version; the mod does more than I ever originally planned it to, including things I would never have thought of at the time. I don't think there are any more features I'd want to add, and as I reach a point of having been tired of Minecraft for several years and look to pursuing other interests, I have "retired" from modding, so I don't think there will any other updates to the mod. Fair well, and thanks for the all the ideas, suggestions, appreciation, support, and kind/flattering words. I'm glad people have enjoyed my little project, it feels good to have made something many have enjoyed.


Mods the Support Doomlike Dungeons

These mods are known to add mobs to Doomlike Dungeons automatically:

Try them out if you want even more challenging dungeons!  Especially with higher difficulty settings, the dungeons are limited by the difficulty range of vanilla mobs.  Adding these mods will allow harder dungeons to reach their full potential.

Mod Packs

Yes, you can use this in modpacks -- this mod was made with modpacks in mind and to be modpack friendly by allowing use of content from other mods.


As I said earlier, this mod dies on 1.12.2 -- I've tried to update three or for times, with help from two other talented modders.  If you think you can fix the update, you are free to try and to make the updated version your own.  The code for my latest and most nearly successful update attempt is all here:






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